Resolves a performance regression from
8ba18dfd40, where moving paint scheduling
to `EventLoop::process()` led to unnecessary repaints.
This update introduces a flag to trigger repaints only when necessary,
addressing the issue where repaints previously occurred with each event
loop process, irrespective of actual changes.
With this commit, we are finally running animations off of the web
animations spec! A lot of the work StyleComputer is doing is now done
elsewhere. For example, fill-forward animations are handled by
Animation::is_relevant() returning true in the after phase, meaning the
"active_state_if_fill_forward" map is no longer needed.
Extends event loop processing steps to include gathering and
broadcasting resize observations.
Moves layout updates from Navigable::paint() to event loop processing
steps. This ensures resize observation processing occurs between layout
updates and painting.
In this change, updating layout and painting are moved to the EventLoop
processing steps. This modification allows the addition of resize
observation dispatching that needs to happen in event loop processing
steps and must occur in the following order relative to layout and
painting:
1. Update layout.
2. Gather and broadcast resize observations.
3. Paint.
This prevents goal conditions that rely on tasks that are currently in
flight on the task queue (or were just submitted) from blocking the
event loop until an IPC event fires to kick the native event loop.
The FIXME here describes an old constraint on JS Interpreters which no
longer holds. It hails from a time when we had the global object and
JS realm attached to the document.
The main missing features are rootMargin, proper nested browsing
context support and content clip/clip-path support.
This makes images appear on some sites, such as YouTube and
howstuffworks.com.
At the end of HTML::EventLoop::process(), the loop reschedules itself if
there are more runnable tasks available.
However, the condition was flawed: we would reschedule if there were any
microtasks queued, but those tasks will not be processed if we're
currently within the scope of a microtask checkpoint.
To fix this, we now only reschedule the HTML event loop for microtask
processing *if* we're not already in a microtask checkpoint.
This fixes the 100% CPU churn seen when looking at PRs on GitHub. :^)
Instead of using Core::EventLoop and Core::Timer directly, LibWeb now
goes through a Web::Platform abstraction layer instead.
This will allow us to plug in Qt's event loop (and QTimer) over in
Ladybird, to avoid having to deal with multiple event loops.
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This removes the requirement of having a global object that actually
inherits from JS::GlobalObject, which is now a perfectly valid scenario.
With the upcoming removal of wrapper objects in LibWeb, the HTML::Window
object will inherit from DOM::EventTarget, which means it cannot also
inherit from JS::GlobalObject.
This overrides the JS host hooks to follow the spec for queuing
promises, making/calling job callbacks, unhandled promise rejection
handling and FinalizationRegistry queuing.
This also allows us to drop the on_call_stack_emptied hook in
Document::interpreter().
The environment settings object is effectively the context a piece of
script is running under, for example, it contains the origin,
responsible document, realm, global object and event loop for the
current context. This effectively replaces ScriptExecutionContext, but
it cannot be removed in this commit as EventTarget still depends on it.
https://html.spec.whatwg.org/multipage/webappapis.html#environment-settings-object
This patch adds the "has a rendering opportunity" concept from the spec
to BrowsingContext and uses it to filter out contexts that are unable
to render right now when doing the event loop's rendering updates.
Note that we actually consider all contexts to have a rendering
opportunity at all times right now. Coming up with reasons to avoid
rendering is left as a FIXME. :^)
The ideal solution here is to implement a more spec-compliant event
loop, but while we get all the pieces in place for that, this at least
makes the HTML event loop a bit more responsive since it never has to
wait for a 16ms timer to fire.
This doesn't follow the exact spec steps but instead simply makes a
nested Core::EventLoop and spins it while a periodic timer tests the
goal condition.
Since we can't simply give HTML::EventLoop control of the whole program,
we have to integrate with Core::EventLoop.
We do this by having a single-shot 0ms Core::Timer that we start when
a task is added to the queue, and restart after processing the queue and
there are still tasks in the queue.
This patch attaches a HTML::EventLoop to the main thread JS::VM used
for JavaScript bindings in the web engine.
The goal here is to model the various task scheduling mechanisms of the
HTML specification.