I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
Launching from the terminal inherits $PATH which includes
/usr/local/bin, but launching from the system menubar doesn't, so
HackStudio wasn't finding make installed from ports.
Now that the "unix" pledge is no longer required for socket I/O, we can
drop it after making the connections we need in a program.
In most GUI program cases, once we've connected to the WindowServer by
instantiating a GApplication, we no longer need "unix" :^)
While you are typing in HackStudio, we re-lex the C++ as you type,
so this means we also need to keep re-checking for matching curlies and
parentheses at the cursor.
Fixes#769 (although it's not optional, because it's too cool. :^)
This works for C++ syntax highlighted text documents by caching the C++
token type in a new "arbitrary data" member of GTextDocumentSpan.
When the cursor is placed immediately before a '{' or immediately after
a '}', we highlight both of these brace buddies by changing their
corresponding spans to have a different background color.
..and spans can also now have a custom background color. :^)
You can now manipulate the widget selection either by clicking and
dragging the widgets using the cursor tool, or by interacting with
the form widget tree view. :^)
Using the default cursor bitmap as the cursor tool icon in HackStudio
was predictably making it impossible to tell if it's the real cursor
or not. Replace it with a color-inverted cursor. :^)
We now use the magical widget registry to factory-construct widgets and
place them into the form.
This will need all kinds of work, but it's nice that the mechanism is
working as intended.
I'll be reconstructing parts of the VisualBuilder application here and
then we can retire VisualBuilder entirely once all the functionality
is available in HackStudio.
Note that you are not allowed to remove the very last editor.
These keybinds are all temporary while I figure out what the right ones
should be. I'm not exactly sure how, but it'll reveal itself. :^)
The idea here is to decouple the document from the editor widget so you
could have multiple editors being views onto the same document.
This doesn't work yet, since the document and editor are coupled in
various ways still (including a per-line back-pointer to the editor.)
This patch adds Editor (subclass of GTextEditor) and EditorWrapper.
An EditorWrapper is a composite widget that adds a little statusbar
above an Editor widget. The statusbar is used for showing the filename
and the current cursor position. More things can definitely be added.
To get to the currently active editor, call current_editor().
You can also get to the current editor's wrapper by calling..
current_editor_wrapper(). Which editor is current is determined by
which was was last focused by the user.
By "hide" I really mean collapse them down to 24px height. We grow them
to a normal size when they're needed. The user is also free to resize
them at will.
This keeps them out of the way when you just want to do editing. :^)
Add a list of hard-coded standard types (including AK types) and show
them in a different style.
Rehighligt the file whenever it changes. (This is very inefficient but
makes it much easier to experiment.)
Also keep tweaking the colors. :^)
When we open a file whose name ends in ".cpp", we now pass the contents
through CppLexer, which produces a CppToken stream.
Those CppTokens are then converted into GTextEditor::Spans and handed
over to GTextEditor which then colorizes the source code accordingly.
This is pretty neat. :^)