This aligns it with the spec again, it was clarified that the additional
range check before ArrayCreate is intentional:
https://github.com/tc39/proposal-change-array-by-copy/issues/94
Also cast the final variable to an u64 instead of size_t after we have
determined that it is safe to do so, as that's what Array::create()
takes now.
The existing code looks innocently correct, implementing the following
step:
3. If IsCallable(func) is false, set func to the intrinsic function
%Object.prototype.toString%.
as
return ObjectPrototype::to_string(vm, global_object);
However, this misses the fact that the next step calls the function with
the previously ToObject()'d this value (`array`):
4. Return ? Call(func, array).
This doesn't happen in the current implementation, which will use the
unaltered this value from the Array.prototype.toString() call, and make
another, unequal object in %Object.prototype.toString%. Since both that
and Array.prototype.toString() do a Get() call on said object, this
behavior is observable (see newly added test).
Fix this by actually doing what the spec says and calling the fallback
function the regular way.
Turns out the only difference between our existing implementation and
the ECMA-402 implementation is we weren't passing the locales and
options list to each element.toLocaleString invocation.
This also adds spec comments to the definition.
The check for stack space in VM from push_execution_context has been
moved to a method on VM called did_reach_stack_space_limit. This
allows us to check the stack size in other places besides
push_execution_context.
We can now verify that we have enough space on the stack before calling
flatten_into_array to ensure that we don't cause a stack overflow error
when calling the function with a large depth.
Unfortunately this fast path leads to problems if Array.prototype is
changed. We probably need to find out some way to optimize these methods
by detecting changes to the prototype or other mechanisms.
This removes all usages of the non-standard define_property helper
method and replaces all it's usages with the specification required
alternative or with define_direct_property where appropriate.
These will be removed in favour of just taking the argument and
'risking' a ToObject on null or undefined - this is how the spec does
it.
While that will make the message slightly less specific, it'll bring
the code closer to the spec and reduce complexity, which are both
preferable at the moment.
Doing this is a previous, separate commit is simply an attempt to make
the object rewrite commit smaller.
More specifically, Array.prototype.splice. Additionally adds a missing
exception check to the array creation and a link to the spec.
Fixes create-non-array-invalid-len.js in the splice tests in test262.
This test timed out instead of throwing an "Invalid array length"
exception.
This was missing from Value::is_array(), which is equivalent to the
spec's IsArray() abstract operation - it treats a Proxy value with an
Array target object as being an Array.
It can throw, so needs both the global object and an exception check
now.
1. Allow Value(size_t) and use it for array length properties.
If an array length can't fit in an Int32 value, we shouldn't go out of
or way to force it into one. Instead, for values above INT32_MAX,
we simply store them as Double values.
2. Switch to generic indexed property storage for large arrays.
Previously we would always allocate array storage eagerly when the
length property was set. This meant that "a.length = 0x80000000" would
trivially DOS the engine on 32-bit since we don't have that much VM.
We now switch to generic storage when changing the length moves us over
the 4M entry mark.
Fixes#5986.
This patch rethinks the way indexed property storage works:
Instead of having a cut-off point at 200 elements where we always move
to generic property storage, we now allow arrays to stay in simple mode
as long as we don't create a gap/hole larger than 200 elements.
We also simplify generic storage to only have a hash map (for now)
instead of juggling both a vector and a hash map. This is mostly fine
since the vast majority of arrays get to stay simple now.
This is a huge speedup on anything that uses basic JS arrays with more
than 200 elements in them. :^)
Otherwise we continuously lose the first sparse element (at index
SPARSE_ARRAY_THRESHOLD) without noticing, as we overwrite all indices
with the value at index+1.
Fixes#5884.