Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.
Windows can now set 1 of 5 modes before reification:
-Modeless: No modal effect; begins a new modal chain
-Passive: Window joins its modal chain but has no effect
-RenderAbove: Window renders above its parent
-CaptureInput: Window captures the active input role from its parent
-Blocking: Window blocks all interaction with its modal chain
States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
When a dialog is created the position is checked against the Desktop's
rect and repositioned to be entirely visible. If the dialog is larger
than the desktop's rect it is just centered.
Previously we would quit the event loop of a dialog without checking if
it is still alive in the Window::close overload. This patch updates the
implementation to make use of the existing done method, handling closes
more gracefully.
This fixes a CommandPalette crashing when opening an about dialog, as
since 1074c399f3 the command palette
dialog would handle a WindowBecameInactive event after closing itself
due to the action already being called.
This change allows us to specify where on screen we'd like the Dialog
window to be drawn. By default it's set to CenterWithinParent which
may fall back to Center if parent window is unset or not visible on
screen.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.