Commit graph

36 commits

Author SHA1 Message Date
Nico Weber
b9ce56aee6 LibWeb: Make btoa() and atob() correctly handle values between 128 and 255
btoa() takes a byte string, so it must decode the UTF-8 argument into
a Vector<u8> before calling encode_base64.

Likewise, in atob() decode_base64 returns a byte string, so that needs
to be converted to UTF-8.

With this, `btoa(String.fromCharCode(255))` is '/w==' as it should
be, and `atob(btoa(String.fromCharCode(255))) == String.fromCharCode(255)`
remains true.
2020-07-22 19:22:00 +02:00
Matthew Olsson
c831fb17bf LibJS: Add StringIterator 2020-07-13 15:07:29 +02:00
Matthew Olsson
c485c86015 LibJS: Use macros to enumerate well-known symbols
Not only is this a much nicer api (can't pass a typo'd string into the
get_well_known_symbol function), it is also a bit more performant since
there are no hashmap lookups.
2020-07-11 18:54:13 +02:00
Matthew Olsson
2ea85355fe LibJS: Start implementing iterable framework, add ArrayIterator
With the addition of symbol keys, work can now be done on starting to
implement the well-known symbol functionality. The most important of
these well-known symbols is by far Symbol.iterator.

This patch adds IteratorPrototype, as well as ArrayIterator and
ArrayIteratorPrototype. In the future, sometime after StringIterator has
also been added, this will allow us to use Symbol.iterator directly in
for..of loops, enabling the use of custom iterator objects. Also makes
adding iterator support to native objects much easier (as will have to
be done for Map and Set, when they get added).
2020-07-11 18:54:13 +02:00
Andreas Kling
0166a1fa74 LibJS: Make NativeProperty a plain Cell instead of an Object
This removes the need for NativeProperty objects to have a prototype,
which just made things confusing.
2020-06-23 17:56:57 +02:00
Andreas Kling
e4add19915 LibJS: Pass GlobalObject& to native functions and property accessors
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.

I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
2020-06-20 15:45:07 +02:00
Linus Groh
0ff9d7e189 LibJS: Add BigInt 2020-06-07 19:29:40 +02:00
Matthew Olsson
61ac1d3ffa LibJS: Lex and parse regex literals, add RegExp objects
This adds regex parsing/lexing, as well as a relatively empty
RegExpObject. The purpose of this patch is to allow the engine to not
get hung up on parsing regexes. This will aid in finding new syntax
errors (say, from google or twitter) without having to replace all of
their regexes first!
2020-06-07 19:06:55 +02:00
Matthew Olsson
39ad42defd LibJS: Add Proxy objects
Includes all traps except the following: [[Call]], [[Construct]],
[[OwnPropertyKeys]].

An important implication of this commit is that any call to any virtual
Object method has the potential to throw an exception. These methods
were not checked in this commit -- a future commit will have to protect
these various method calls throughout the codebase.
2020-06-06 22:13:01 +02:00
FalseHonesty
941b028ca3 LibJS: Create JS to HTML markup generator
The new JS::MarkupGenerator class can convert both a JS source string
and a JS Runtime Value into properly formatted HTML using the new
LibWeb System Palette css color values.

It makes more sense for this JS -> HTML process to occur in LibJS
so that it can be used elsewhere, namely Markdown code block syntax
highlighting. It also means the Browser can worry less about LibJS
implementation details.
2020-05-26 10:17:50 +02:00
Matthew Olsson
45dfa094e9 LibJS: Add getter/setter support
This patch adds a GetterSetterPair object. Values can now store pointers
to objects of this type. These objects are created when using
Object.defineProperty and providing an accessor descriptor.
2020-05-21 22:56:18 +02:00
mattco98
4ced126704 LibJS: Add symbol objects
This commit adds the following classes: SymbolObject, SymbolConstructor,
SymbolPrototype, and Symbol. This commit does not introduce any
new functionality to the Object class, so they cannot be used as
property keys in objects.
2020-05-17 18:05:15 +02:00
Andreas Kling
67b8e6fc5b LibJS: Add Reference class to represent a base.property reference
Expression nodes can now be asked to produce a Reference. We then use
this to implement the "delete" operator without downcasting the child
node to a MemberExpression manually.
2020-04-28 15:07:08 +02:00
Andreas Kling
627fd6374b LibJS: Add Uint8ClampedArray :^)
This is a special kind of byte array that clamps its values to 0...255
It will be used for HTML ImageData objects.

I made Object::put_by_index() and get_by_index() virtual for this.
We'll probably need to make non-numeric property name lookups virtual
as well, but this solves my current problem well enough.
2020-04-21 23:47:39 +02:00
Jack Karamanian
1fa0c7304d LibJS: Implement Function.prototype.bind() 2020-04-21 12:23:07 +02:00
Andreas Kling
f7a1696087 LibJS: Add MarkedValueList and use it for argument passing
A MarkedValueList is basically a Vector<JS::Value> that registers with
the Heap and makes sure that the stored values don't get GC'd.

Before this change, we were unsafely keeping Vector<JS::Value> in some
places, which is out-of-reach for the live reference finding logic
since Vector puts its elements on the heap by default.

We now pass all the JavaScript tests even when running with "js -g",
which does a GC on every heap allocation.
2020-04-19 17:34:33 +02:00
Andreas Kling
2a9e29fbb8 LibJS: Add DeferGC, a RAII way to prevent GC temporarily 2020-04-19 12:09:32 +02:00
Andreas Kling
ed80952cb6 LibJS: Introduce LexicalEnvironment
This patch replaces the old variable lookup logic with a new one based
on lexical environments.

This brings us closer to the way JavaScript is actually specced, and
also gives us some basic support for closures.

The interpreter's call stack frames now have a pointer to the lexical
environment for that frame. Each lexical environment can have a chain
of parent environments.

Before calling a Function, we first ask it to create_environment().
This gives us a new LexicalEnvironment for that function, which has the
function's lexical parent's environment as its parent. This allows
inner functions to access variables in their outer function:

    function foo() { <-- LexicalEnvironment A
        var x = 1;
        function() { <-- LexicalEnvironment B (parent: A)
            console.log(x);
        }
    }

If we return the result of a function expression from a function, that
new function object will keep a reference to its parent environment,
which is how we get closures. :^)

I'm pretty sure I didn't get everything right here, but it's a pretty
good start. This is quite a bit slower than before, but also correcter!
2020-04-15 22:07:20 +02:00
Andreas Kling
cb0dfd8f72 LibJS: Use enumerator macros for boilerplate code around native types 2020-04-10 14:06:52 +02:00
Andreas Kling
58ab76269c LibJS: Add all the Error subclasses
This patch adds instance, constructor and prototype classes for:

    - EvalError
    - InternalError
    - RangeError
    - ReferenceError
    - SyntaxError
    - TypeError
    - URIError

Enumerator macros are used to reduce the amount of typing. :^)
2020-04-10 13:09:35 +02:00
Emanuele Torre
38dfd04633 LibJS: rename JS::DeclarationType => JS::DeclarationKind
Many other parsers call it with this name.

Also Type can be confusing in this context since the DeclarationType is
not the type (number, string, etc.) of the variables that are being
declared by the VariableDeclaration.
2020-04-08 14:50:14 +02:00
Andreas Kling
f07f8d5a44 LibJS: Add "constructor" property to constructor prototypes 2020-04-08 11:08:07 +02:00
Andreas Kling
a502ba73dc LibJS: Correctly forward declare "Argument" as a struct 2020-04-04 10:46:00 +02:00
Andreas Kling
5e6e1fd482 LibJS: Start implementing object shapes
This patch adds JS::Shape, which implements a transition tree for our
Object class. Object property keys, prototypes and attributes are now
stored in a Shape, and each Object has a Shape.

When adding a property to an Object, we make a transition from the old
Shape to a new Shape. If we've made the same exact transition in the
past (with another Object), we reuse the same transition and both
objects may now share a Shape.

This will become the foundation of inline caching and other engine
optimizations in the future. :^)
2020-04-02 19:32:21 +02:00
Andreas Kling
aee4c1f583 LibJS: Add GlobalObject to the forwarding header 2020-04-01 21:05:35 +02:00
Andreas Kling
faddf3a1db LibJS: Implement "throw"
You can now throw an expression to the nearest catcher! :^)

To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
2020-03-24 22:21:58 +01:00
Andreas Kling
343e224aa8 LibJS: Implement basic exception throwing
You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.

When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.

This is unlikely to be completely correct, but it's a start! :^)
2020-03-24 16:14:10 +01:00
Andreas Kling
fbb9e1b715 LibJS: Implement "else" parsing
We can now handle scripts with if/else in LibJS. Most of the changes
are about fixing IfStatement to store the consequent and alternate node
as Statements.

Interpreter now also runs Statements, rather than running ScopeNodes.
2020-03-23 16:52:58 +01:00
Andreas Kling
a119b61782 LibJS: Add Handle<T>, a strong C++ handle for keeping GC objects alive
This is pretty heavy and unoptimized, but it will do the trick for now.
Basically, Heap now has a HashTable<HandleImpl*> and you can call
JS::make_handle(T*) to construct a Handle<T> that guarantees that the
pointee will always survive GC until the Handle<T> is destroyed.
2020-03-18 20:03:17 +01:00
Andreas Kling
f64f7a4787 LibJS: Add Function to Forward.h 2020-03-18 17:13:22 +01:00
Andreas Kling
7912f33ea0 LibJS: Add NativeFunction, a callable wrapper around a C++ lambda
This can be used to implement arbitrary functionality, callable from
JavaScript.

To make this work, I had to change the way CallExpression passes
arguments to the callee. Instead of a HashMap<String, Value>, we now
pass an ordered list of Argument { String name; Value value; }.

This patch includes a native "print(argument)" function. :^)
2020-03-12 19:54:47 +01:00
Stephan Unverwerth
f3a9eba987 LibJS: Add Javascript lexer and parser
This adds a basic Javascript lexer and parser. It can parse the
currently existing demo programs. More work needs to be done to
turn it into a complete parser than can parse arbitrary JS Code.

The lexer outputs tokens with preceeding whitespace and comments
in the trivia member. This should allow us to generate the exact
source code by concatenating the generated tokens.

The parser is written in a way that it always returns a complete
syntax tree. Error conditions are represented as nodes in the
tree. This simplifies the code and allows it to be used as an
early stage parser, e.g for parsing JS documents in an IDE while
editing the source code.:
2020-03-12 09:25:49 +01:00
0xtechnobabble
df40c85f80
LibJS: Allow the choice of a scope of declaration for a variable (#1408)
Previously, we were assuming all declared variables were bound to a
block scope, now, with the addition of declaration types, we can bind
a variable to a block scope using `let`, or a function scope (the scope
of the inner-most enclosing function of a `var` declaration) using
`var`.
2020-03-11 20:09:20 +01:00
Andreas Kling
111ef762f6 LibJS: Add a new PrimitiveString class to hold GC-allocated strings 2020-03-11 19:00:22 +01:00
Andreas Kling
63e4b744ed LibJS: Add a basic mark&sweep garbage collector :^)
Objects can now be allocated via the interpreter's heap. Objects that
are allocated in this way will need to be provably reachable from at
least one of the known object graph roots.

The roots are currently determined by Heap::collect_roots().

Anything that wants be collectable garbage should inherit from Cell,
the fundamental atom of the GC heap.

This is pretty neat! :^)
2020-03-08 19:23:58 +01:00
Andreas Kling
f5476be702 LibJS: Start building a JavaScript engine for SerenityOS :^)
I always tell people to start building things by working on the thing
that seems the most interesting right now. The most interesting thing
here was an AST + simple interpreter, so that's where we start!

There is no lexer or parser yet, we build an AST directly and then
execute it in the interpreter, producing a return value.

This seems like the start of something interesting. :^)
2020-03-07 19:42:11 +01:00