The goal here is to ensure we check for audio backends in a way that
makes sense. On macOS, let's just always use Audio Unit (and thus avoid
any checks for Pulse, to reduce needless/confusing build log noise). We
will also only use the Qt audio backend if no other backend was found,
rather than only checking for Pulse.
Rather than conditionalizing creating an audio plugin, just let the
audio backend factory return an error on its own. If an audio plugin
is not found, we will get a similar error to what is removed here.
Some tests take longer than others, and so may want to set a custom
timeout so that they pass, without increasing the timeout for all other
tests. For example, this is done in WPT.
Add an `internals.setTestTimeout(milliseconds)` method that overrides
the test runner's default timeout for the currently-run test.
There are essentially 3 URL parsing AOs defined by the spec:
1. Parse a URL
2. Encoding parse a URL
3. Encoding parse a URL and serialize the result
Further, these are replicated between the Document and the ESO.
This patch defines these methods in accordance with the spec and updates
existing users to invoke the correct method. In places where the correct
method is ambiguous, we use the encoding parser to preserve existing ad-
hoc behavior.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
We will want to re-inform WebContent of the system visibility state when
we create a new process after a crash. This changes the IPC to just send
the enum value directly, instead of a boolean, so that we can just store
that enum value directly on the ViewImplementation class.
We currently compile the Qt event loop files multiple times, for every
target which wants to use them. This patch moves these to LibWebView as
a central location to avoid this.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:
The modifications in this commit were automatically made using the
following command:
find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
This isn't entirely symmetrical with on_load_start as it will also fire
on reloads and back/forward navigations. However, it's good enough for
some basic use cases, and we can do more sophisticated notifications
later on when we need them.
Layout was using an outdated viewport rect that we set *after* doing
a layout due to resize. That meant that layout-in-response-to-resize
was always lagging behind the current size of the view.
The root of this problem was how Frame kept both a viewport rect
(with both scroll offset and size) and a frame size. To fix this,
only store the viewport scroll offset, and always use the frame size.
This way they can't get out of sync and the problem goes away. :^)
Fixes#4250.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
If we're sharing buffers, we only want to share trivial structures
as anything else could potentially share internal pointers, which
most likely is going to cause problems due to different address
spaces.
Fix the GUI::SystemTheme structure, which was not trivial, which
is now caught at compile time.
Fixes#3650
This patch introduces IPC::Connection which becomes the new base class
of ClientConnection and ServerConnection. Most of the functionality
has been hoisted up to the base class since almost all of it is useful
on both sides.
This gives us the ability to send synchronous messages in both
directions, which is needed for the WebContent server process.
Unlike other servers, WebContent does not mind blocking on a response
from its client.
Instead of painting synchronously whenever a Paint request comes in,
the WebContent process will now buffer pending paints and coalesce
them and defer the actual paint using a zero-timer.
This significantly reduces flickering already, without doing any
double-buffering in the WebContentView widget.