This patch adds instance, constructor and prototype classes for:
- EvalError
- InternalError
- RangeError
- ReferenceError
- SyntaxError
- TypeError
- URIError
Enumerator macros are used to reduce the amount of typing. :^)
Object.defineProperty() can now change the attributes of a property
already on the object. Internally this becomes a shape transition with
the TransitionType::Configure. Such transitions don't expand the
property storage capacity, but rather simply keep attributes up to date
when generating a property table.
We now care (a little bit) about the "configurable" and "writable"
property attributes.
Property attributes are stored together with the property name in
the Shape object. Forward transitions are not attribute-savvy and will
cause poor Shape reuse in the case of multiple same-name properties
with different attributes.
Oh, and this patch also adds Object.getOwnPropertyDescriptor() :^)
We already have "global" as a way to access the global object in js(1)
(both REPL and script mode). This replaces it with "globalThis", which
is available in all environments, not just js.
This patch adds very basic XMLHttpRequest support to LibWeb. Here's an
example that currently works:
var callback = function() { alert(this.responseText); }
var xhr = new XMLHttpRequest();
xhr.addEventListener("load", callback);
xhr.open("GET", "http://serenityos.org/~kling/test/example.txt");
xhr.send();
There are many limitations and bugs, but it's pretty dang awesome that
we have XHR. :^)
This patch adds a new kind of JS::Value, the empty value.
It's what you get when you do JSValue() (or most commonly, {} in C++.)
An empty Value signifies the absence of a value, and should never be
visible to JavaScript itself. As of right now, it's used for array
holes and as a return value when an exception has been thrown and we
just want to unwind.
This patch is a bit of a mess as I had to fix a whole bunch of code
that was relying on JSValue() being undefined, etc.
Now that we have two separate storages for Object properties depending
on what kind of index they have, it's nice to have an abstraction that
still allows us to say "here's a property name".
We use PropertyName to always choose the optimal storage path directly
while interpreting the AST. :^)
Objects can have both named and indexed properties. Previously we kept
all property names as strings. This patch separates named and indexed
properties and splits them between Object::m_storage and m_elements.
This allows us to do much faster array-style access using numeric
indices. It also makes the Array class much less special, since all
Objects now have number-indexed storage. :^)
We were allowing this dangerous kind of thing:
RefPtr<Base> base;
RefPtr<Derived> derived = base;
This patch changes the {Nonnull,}RefPtr constructors so this is no
longer possible.
To downcast one of these pointers, there is now static_ptr_cast<T>:
RefPtr<Derived> derived = static_ptr_cast<Derived>(base);
Fixing this exposed a ton of cowboy-downcasts in various places,
which we're now forced to fix. :^)
Introduce support for the both of these Math methods.
Math.trunc is implemented in terms of Math.ceil or Math.floor
based on the input value. Added tests as well.
This change implements floating point mod based on the algorithm
used in LibM's fmod() implementation. To avoid taking a dependency
on LibM from LibJS I reimplemented the formula in LibJS.
I've incuded some of the example MDM test cases as well.
This surfaced and issue handling NaN which I've fixed as well.
Address the FIXME in MathObject::max to handle an arbitrary
number of arguments. Also adding a test case to verify the
behavior of Math.max() while I'm here.