This way, if we end up deallocating an entire ChunkedBlock, UE doesn't get confused thinking the freed pointer has never been allocated.
@@ -377,8 +377,8 @@ static void free_impl(void* ptr)
{
if (s_profiling)
perf_event(PERF_EVENT_FREE, reinterpret_cast<FlatPtr>(ptr), 0);
- free_impl(ptr);
ue_notify_free(ptr);
+ free_impl(ptr);
}
void* calloc(size_t count, size_t size)