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@@ -230,6 +230,7 @@ void SoftwareGLContext::gl_end()
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m_bound_texture_units.append(texture_unit);
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}
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+ sync_device_config();
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m_rasterizer.draw_primitives(m_current_draw_mode, m_projection_matrix * m_model_view_matrix, m_texture_matrix, m_vertex_list, m_bound_texture_units);
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m_vertex_list.clear_with_capacity();
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@@ -578,15 +579,19 @@ void SoftwareGLContext::gl_enable(GLenum capability)
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break;
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case GL_TEXTURE_1D:
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m_active_texture_unit->set_texture_1d_enabled(true);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_2D:
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m_active_texture_unit->set_texture_2d_enabled(true);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_3D:
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m_active_texture_unit->set_texture_3d_enabled(true);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_active_texture_unit->set_texture_cube_map_enabled(true);
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+ m_sampler_config_is_dirty = true;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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@@ -645,15 +650,19 @@ void SoftwareGLContext::gl_disable(GLenum capability)
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break;
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case GL_TEXTURE_1D:
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m_active_texture_unit->set_texture_1d_enabled(false);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_2D:
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m_active_texture_unit->set_texture_2d_enabled(false);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_3D:
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m_active_texture_unit->set_texture_3d_enabled(false);
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+ m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_CUBE_MAP:
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m_active_texture_unit->set_texture_cube_map_enabled(false);
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+ m_sampler_config_is_dirty = true;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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@@ -785,6 +794,7 @@ void SoftwareGLContext::gl_tex_image_2d(GLenum target, GLint level, GLint intern
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VERIFY_NOT_REACHED();
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}
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m_active_texture_unit->bound_texture_2d()->set_device_image(m_rasterizer.create_image(device_format, width, height, 1, 999, 1));
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+ m_sampler_config_is_dirty = true;
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}
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m_active_texture_unit->bound_texture_2d()->upload_texture_data(level, internal_format, width, height, border, format, type, data, m_unpack_row_length, m_unpack_alignment);
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@@ -881,6 +891,8 @@ void SoftwareGLContext::gl_tex_parameter(GLenum target, GLenum pname, GLfloat pa
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VERIFY_NOT_REACHED();
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}
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}
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+
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+ m_sampler_config_is_dirty = true;
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}
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void SoftwareGLContext::gl_front_face(GLenum face)
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@@ -1550,6 +1562,7 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
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switch (target) {
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case GL_TEXTURE_2D:
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m_active_texture_unit->bind_texture_to_target(target, nullptr);
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+ m_sampler_config_is_dirty = true;
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return;
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default:
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VERIFY_NOT_REACHED();
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@@ -1586,6 +1599,8 @@ void SoftwareGLContext::gl_bind_texture(GLenum target, GLuint texture)
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m_active_texture_unit->bind_texture_to_target(target, texture_object);
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break;
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}
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+
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+ m_sampler_config_is_dirty = true;
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}
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void SoftwareGLContext::gl_active_texture(GLenum texture)
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@@ -2487,4 +2502,123 @@ void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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}
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+
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+void SoftwareGLContext::sync_device_config()
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+{
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+ sync_device_sampler_config();
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+}
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+
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+void SoftwareGLContext::sync_device_sampler_config()
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+{
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+ if (!m_sampler_config_is_dirty)
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+ return;
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+
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+ m_sampler_config_is_dirty = false;
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+
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+ for (unsigned i = 0; i < m_texture_units.size(); ++i) {
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+ SoftGPU::SamplerConfig config;
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+
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+ if (!m_texture_units[i].texture_2d_enabled())
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+ continue;
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+
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+ auto texture = m_texture_units[i].bound_texture_2d();
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+
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+ config.bound_image = texture.is_null() ? nullptr : texture->device_image();
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+
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+ auto const& sampler = texture->sampler();
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+
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+ switch (sampler.min_filter()) {
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+ case GL_NEAREST:
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+ config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
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+ config.mipmap_filter = SoftGPU::MipMapFilter::None;
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+ break;
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+ case GL_LINEAR:
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+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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+ config.mipmap_filter = SoftGPU::MipMapFilter::None;
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+ break;
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+ case GL_NEAREST_MIPMAP_NEAREST:
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+ config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
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+ config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
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+ break;
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+ case GL_NEAREST_MIPMAP_LINEAR:
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+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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+ config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
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+ break;
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+ case GL_LINEAR_MIPMAP_LINEAR:
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+ config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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+ config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
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+ break;
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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+ switch (sampler.mag_filter()) {
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+ case GL_NEAREST:
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+ config.texture_mag_filter = SoftGPU::TextureFilter::Nearest;
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+ break;
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+ case GL_LINEAR:
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+ config.texture_mag_filter = SoftGPU::TextureFilter::Linear;
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+ break;
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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+ switch (sampler.wrap_s_mode()) {
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+ case GL_CLAMP:
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+ config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp;
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+ break;
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+ case GL_CLAMP_TO_BORDER:
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+ config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder;
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+ break;
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+ case GL_CLAMP_TO_EDGE:
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+ config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge;
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+ break;
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+ case GL_REPEAT:
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+ config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat;
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+ break;
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+ case GL_MIRRORED_REPEAT:
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+ config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat;
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+ break;
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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+ switch (sampler.wrap_t_mode()) {
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+ case GL_CLAMP:
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+ config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp;
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+ break;
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+ case GL_CLAMP_TO_BORDER:
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+ config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder;
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+ break;
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+ case GL_CLAMP_TO_EDGE:
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+ config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge;
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+ break;
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+ case GL_REPEAT:
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+ config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat;
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+ break;
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+ case GL_MIRRORED_REPEAT:
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+ config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat;
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+ break;
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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+ switch (m_texture_units[i].env_mode()) {
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+ case GL_MODULATE:
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+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate;
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+ break;
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+ case GL_REPLACE:
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+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace;
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+ break;
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+ case GL_DECAL:
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+ config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal;
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+ break;
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+ default:
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+ VERIFY_NOT_REACHED();
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+ }
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+
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+ m_rasterizer.set_sampler_config(i, config);
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+ }
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+}
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+
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}
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