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@@ -117,7 +117,8 @@ void Painter::fill_path_impl(Path const& path, ColorOrFunction color, Gfx::Paint
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auto draw_scanline = [&](int y, GridCoordinateType x1, GridCoordinateType x2) {
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auto draw_scanline = [&](int y, GridCoordinateType x1, GridCoordinateType x2) {
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const auto draw_offset = offset.value_or({ 0, 0 });
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const auto draw_offset = offset.value_or({ 0, 0 });
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- const auto draw_origin = (path.bounding_box().top_left() + draw_offset).to_type<int>();
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+ // Note: .to_floored() is used here to be consistent with enclosing_int_rect()
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+ const auto draw_origin = (path.bounding_box().top_left() + draw_offset).to_floored<int>();
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// FIMXE: Offset is added here to handle floating point translations in the AA painter,
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// FIMXE: Offset is added here to handle floating point translations in the AA painter,
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// really this should be done there but this function is a bit too specialised.
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// really this should be done there but this function is a bit too specialised.
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y = floorf(y + draw_offset.y());
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y = floorf(y + draw_offset.y());
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