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LibGfx: Move original StylePainter code to ClassicStylePainter

StylePainter should continue to work the same as before.
Sarah 5 rokov pred
rodič
commit
ee912e023c

+ 1 - 0
Libraries/LibGfx/CMakeLists.txt

@@ -3,6 +3,7 @@ set(SOURCES
     Bitmap.cpp
     BMPLoader.cpp
     CharacterBitmap.cpp
+    ClassicStylePainter.cpp
     ClassicWindowTheme.cpp
     Color.cpp
     DisjointRectSet.cpp

+ 330 - 0
Libraries/LibGfx/ClassicStylePainter.cpp

@@ -0,0 +1,330 @@
+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * Copyright (c) 2020 Sarah Taube <metalflakecobaltpaint@gmail.com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <LibGfx/Bitmap.h>
+#include <LibGfx/ClassicStylePainter.h>
+#include <LibGfx/Painter.h>
+#include <LibGfx/Palette.h>
+
+namespace Gfx {
+
+void ClassicStylePainter::paint_tab_button(Painter& painter, const IntRect& rect, const Palette& palette, bool active, bool hovered, bool enabled)
+{
+    Color base_color = palette.button();
+    Color highlight_color2 = palette.threed_highlight();
+    Color shadow_color1 = palette.threed_shadow1();
+    Color shadow_color2 = palette.threed_shadow2();
+
+    if (hovered && enabled && !active)
+        base_color = palette.hover_highlight();
+
+    PainterStateSaver saver(painter);
+    painter.translate(rect.location());
+
+    // Base
+    painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
+
+    // Top line
+    painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
+
+    // Left side
+    painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
+    painter.set_pixel({ 1, 1 }, highlight_color2);
+
+    // Right side
+    painter.draw_line({
+                          rect.width() - 1,
+                          2,
+                      },
+        { rect.width() - 1, rect.height() - 1 }, shadow_color2);
+    painter.draw_line({
+                          rect.width() - 2,
+                          2,
+                      },
+        { rect.width() - 2, rect.height() - 1 }, shadow_color1);
+    painter.set_pixel({
+                          rect.width() - 2,
+                          1,
+                      },
+        shadow_color2);
+}
+
+static void paint_button_new(Painter& painter, const IntRect& rect, const Palette& palette, bool pressed, bool checked, bool hovered, bool enabled)
+{
+    Color button_color = palette.button();
+    Color highlight_color = palette.threed_highlight();
+    Color shadow_color1 = palette.threed_shadow1();
+    Color shadow_color2 = palette.threed_shadow2();
+
+    if (checked && enabled) {
+        if (hovered)
+            button_color = palette.hover_highlight();
+        else
+            button_color = palette.button();
+    } else if (hovered && enabled)
+        button_color = palette.hover_highlight();
+
+    PainterStateSaver saver(painter);
+    painter.translate(rect.location());
+
+    if (pressed || checked) {
+        // Base
+        painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
+
+        // Top shadow
+        painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, shadow_color2);
+        painter.draw_line({ 0, 0 }, { 0, rect.height() - 2 }, shadow_color2);
+
+        // Sunken shadow
+        painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, shadow_color1);
+        painter.draw_line({ 1, 2 }, { 1, rect.height() - 3 }, shadow_color1);
+
+        // Outer highlight
+        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, highlight_color);
+        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, highlight_color);
+
+        // Inner highlight
+        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, palette.button());
+        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, palette.button());
+    } else {
+        // Base
+        painter.fill_rect({ 0, 0, rect.width(), rect.height() }, button_color);
+
+        // Top highlight
+        painter.draw_line({ 1, 1 }, { rect.width() - 3, 1 }, highlight_color);
+        painter.draw_line({ 1, 1 }, { 1, rect.height() - 3 }, highlight_color);
+
+        // Outer shadow
+        painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
+        painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
+
+        // Inner shadow
+        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
+        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
+    }
+}
+
+void ClassicStylePainter::paint_button(Painter& painter, const IntRect& rect, const Palette& palette, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
+{
+    if (button_style == ButtonStyle::Normal)
+        return paint_button_new(painter, rect, palette, pressed, checked, hovered, enabled);
+
+    if (button_style == ButtonStyle::CoolBar && !enabled)
+        return;
+
+    Color button_color = palette.button();
+    Color highlight_color = palette.threed_highlight();
+    Color shadow_color = palette.threed_shadow1();
+
+    PainterStateSaver saver(painter);
+    painter.translate(rect.location());
+
+    if (pressed || checked) {
+        // Base
+        painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
+
+        // Sunken shadow
+        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
+        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
+
+        // Bottom highlight
+        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
+        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
+    } else if (button_style == ButtonStyle::CoolBar && hovered) {
+        // Base
+        painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
+
+        // Top highlight
+        painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
+        painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
+
+        // Bottom shadow
+        painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
+        painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
+    }
+}
+
+void ClassicStylePainter::paint_surface(Painter& painter, const IntRect& rect, const Palette& palette, bool paint_vertical_lines, bool paint_top_line)
+{
+    painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, palette.button());
+    painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? palette.threed_highlight() : palette.button());
+    painter.draw_line(rect.bottom_left(), rect.bottom_right(), palette.threed_shadow1());
+    if (paint_vertical_lines) {
+        painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), palette.threed_highlight());
+        painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), palette.threed_shadow1());
+    }
+}
+
+void ClassicStylePainter::paint_frame(Painter& painter, const IntRect& rect, const Palette& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
+{
+    Color top_left_color;
+    Color bottom_right_color;
+    Color dark_shade = palette.threed_shadow1();
+    Color light_shade = palette.threed_highlight();
+
+    if (shape == FrameShape::Container && thickness >= 2) {
+        if (shadow == FrameShadow::Raised) {
+            dark_shade = palette.threed_shadow2();
+        }
+    }
+
+    if (shadow == FrameShadow::Raised) {
+        top_left_color = light_shade;
+        bottom_right_color = dark_shade;
+    } else if (shadow == FrameShadow::Sunken) {
+        top_left_color = dark_shade;
+        bottom_right_color = light_shade;
+    } else if (shadow == FrameShadow::Plain) {
+        top_left_color = dark_shade;
+        bottom_right_color = dark_shade;
+    }
+
+    if (thickness >= 1) {
+        painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
+        painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
+
+        if (shape != FrameShape::Panel || !skip_vertical_lines) {
+            painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
+            painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
+        }
+    }
+
+    if (shape == FrameShape::Container && thickness >= 2) {
+        Color top_left_color;
+        Color bottom_right_color;
+        Color dark_shade = palette.threed_shadow2();
+        Color light_shade = palette.button();
+        if (shadow == FrameShadow::Raised) {
+            dark_shade = palette.threed_shadow1();
+            top_left_color = light_shade;
+            bottom_right_color = dark_shade;
+        } else if (shadow == FrameShadow::Sunken) {
+            top_left_color = dark_shade;
+            bottom_right_color = light_shade;
+        } else if (shadow == FrameShadow::Plain) {
+            top_left_color = dark_shade;
+            bottom_right_color = dark_shade;
+        }
+        IntRect inner_container_frame_rect = rect.shrunken(2, 2);
+        painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
+        painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
+        painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
+        painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
+    }
+
+    if (shape == FrameShape::Box && thickness >= 2) {
+        swap(top_left_color, bottom_right_color);
+        IntRect inner_rect = rect.shrunken(2, 2);
+        painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
+        painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
+        painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
+        painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
+    }
+}
+
+void ClassicStylePainter::paint_window_frame(Painter& painter, const IntRect& rect, const Palette& palette)
+{
+    Color base_color = palette.button();
+    Color dark_shade = palette.threed_shadow2();
+    Color mid_shade = palette.threed_shadow1();
+    Color light_shade = palette.threed_highlight();
+
+    painter.draw_line(rect.top_left(), rect.top_right(), base_color);
+    painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
+    painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
+    painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
+    painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
+    painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
+    painter.draw_line(rect.top_left().translated(3, 3), rect.top_right().translated(-3, 3), base_color);
+    painter.draw_line(rect.top_left().translated(3, 3), rect.bottom_left().translated(3, -3), base_color);
+
+    painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
+    painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
+    painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
+    painter.draw_line(rect.top_right().translated(-3, 3), rect.bottom_right().translated(-3, -3), base_color);
+    painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
+    painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
+    painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
+    painter.draw_line(rect.bottom_left().translated(3, -3), rect.bottom_right().translated(-3, -3), base_color);
+}
+
+void ClassicStylePainter::paint_progress_bar(Painter& painter, const IntRect& rect, const Palette& palette, int min, int max, int value, const StringView& text)
+{
+    // First we fill the entire widget with the gradient. This incurs a bit of
+    // overdraw but ensures a consistent look throughout the progression.
+    Color start_color = palette.active_window_border1();
+    Color end_color = palette.active_window_border2();
+    painter.fill_rect_with_gradient(rect, start_color, end_color);
+
+    if (!text.is_null()) {
+        painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, palette.base_text());
+        painter.draw_text(rect, text, TextAlignment::Center, palette.base_text().inverted());
+    }
+
+    float range_size = max - min;
+    float progress = (value - min) / range_size;
+
+    // Then we carve out a hole in the remaining part of the widget.
+    // We draw the text a third time, clipped and inverse, for sharp contrast.
+    float progress_width = progress * rect.width();
+    IntRect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
+    hole_rect.move_by(rect.location());
+    hole_rect.set_right_without_resize(rect.right());
+    PainterStateSaver saver(painter);
+    painter.fill_rect(hole_rect, palette.base());
+
+    painter.add_clip_rect(hole_rect);
+    if (!text.is_null())
+        painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, palette.base_text());
+}
+
+static RefPtr<Gfx::Bitmap> s_unfilled_circle_bitmap;
+static RefPtr<Gfx::Bitmap> s_filled_circle_bitmap;
+static RefPtr<Gfx::Bitmap> s_changing_filled_circle_bitmap;
+static RefPtr<Gfx::Bitmap> s_changing_unfilled_circle_bitmap;
+
+static const Gfx::Bitmap& circle_bitmap(bool checked, bool changing)
+{
+    if (changing)
+        return checked ? *s_changing_filled_circle_bitmap : *s_changing_unfilled_circle_bitmap;
+    return checked ? *s_filled_circle_bitmap : *s_unfilled_circle_bitmap;
+}
+
+void ClassicStylePainter::paint_radio_button(Painter& painter, const IntRect& rect, const Palette&, bool is_checked, bool is_being_pressed)
+{
+    if (!s_unfilled_circle_bitmap) {
+        s_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/unfilled-radio-circle.png");
+        s_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/filled-radio-circle.png");
+        s_changing_filled_circle_bitmap = Bitmap::load_from_file("/res/icons/changing-filled-radio-circle.png");
+        s_changing_unfilled_circle_bitmap = Bitmap::load_from_file("/res/icons/changing-unfilled-radio-circle.png");
+    }
+
+    auto& bitmap = circle_bitmap(is_checked, is_being_pressed);
+    painter.blit(rect.location(), bitmap, bitmap.rect());
+}
+
+}

+ 47 - 0
Libraries/LibGfx/ClassicStylePainter.h

@@ -0,0 +1,47 @@
+/*
+ * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
+ * Copyright (c) 2020 Sarah Taube <metalflakecobaltpaint@gmail.com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice, this
+ *    list of conditions and the following disclaimer.
+ *
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include <AK/Forward.h>
+#include <LibGfx/Forward.h>
+#include <LibGfx/StylePainter.h>
+
+namespace Gfx {
+
+class ClassicStylePainter : public BaseStylePainter {
+public:
+    void paint_button(Painter&, const IntRect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true) override;
+    void paint_tab_button(Painter&, const IntRect&, const Palette&, bool active, bool hovered, bool enabled) override;
+    void paint_surface(Painter&, const IntRect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true) override;
+    void paint_frame(Painter&, const IntRect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false) override;
+    void paint_window_frame(Painter&, const IntRect&, const Palette&) override;
+    void paint_progress_bar(Painter&, const IntRect&, const Palette&, int min, int max, int value, const StringView& text) override;
+    void paint_radio_button(Painter&, const IntRect&, const Palette&, bool is_checked, bool is_being_pressed) override;
+};
+
+}