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@@ -110,9 +110,9 @@ public:
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void gl_begin(GLenum mode);
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void gl_begin(GLenum mode);
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void gl_clear(GLbitfield mask);
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void gl_clear(GLbitfield mask);
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void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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- void gl_clear_depth(GLdouble depth);
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+ void gl_clear_depth(GLfloat depth);
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void gl_clear_stencil(GLint s);
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void gl_clear_stencil(GLint s);
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- void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a);
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+ void gl_color(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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void gl_delete_textures(GLsizei n, GLuint const* textures);
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void gl_delete_textures(GLsizei n, GLuint const* textures);
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void gl_end();
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void gl_end();
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void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
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void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
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@@ -127,9 +127,9 @@ public:
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void gl_pop_matrix();
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void gl_pop_matrix();
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void gl_mult_matrix(FloatMatrix4x4 const& matrix);
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void gl_mult_matrix(FloatMatrix4x4 const& matrix);
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void gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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void gl_rotate(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
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- void gl_scale(GLdouble x, GLdouble y, GLdouble z);
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- void gl_translate(GLdouble x, GLdouble y, GLdouble z);
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- void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
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+ void gl_scale(GLfloat x, GLfloat y, GLfloat z);
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+ void gl_translate(GLfloat x, GLfloat y, GLfloat z);
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+ void gl_vertex(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height);
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void gl_enable(GLenum);
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void gl_enable(GLenum);
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void gl_disable(GLenum);
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void gl_disable(GLenum);
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