Introduce CIPCServerSideClient
As a new base class of IPC connections server-side. Port ASClientConnection to CIPCServerSideClient.
This commit is contained in:
parent
10ffaf019f
commit
edcbba9e98
Notes:
sideshowbarker
2024-07-19 13:12:55 +09:00
Author: https://github.com/rburchell Commit: https://github.com/SerenityOS/serenity/commit/edcbba9e989 Pull-request: https://github.com/SerenityOS/serenity/pull/327 Reviewed-by: https://github.com/awesomekling
4 changed files with 224 additions and 179 deletions
Libraries/LibCore
Servers/AudioServer
206
Libraries/LibCore/CIPCServerSideClient.h
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206
Libraries/LibCore/CIPCServerSideClient.h
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#pragma once
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#include <LibCore/CObject.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CEventLoop.h>
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#include <LibCore/CIODevice.h>
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#include <LibCore/CNotifier.h>
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#include <errno.h>
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#include <unistd.h>
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#include <sys/uio.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <stdio.h>
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class CIPCServerEvent : public CEvent {
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public:
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enum Type {
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Invalid = 2000,
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ClientDisconnected,
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};
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CIPCServerEvent() {}
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explicit CIPCServerEvent(Type type)
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: CEvent(type)
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{
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}
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};
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class ASClientDisconnectedNotification : public CIPCServerEvent {
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public:
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explicit ASClientDisconnectedNotification(int client_id)
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: CIPCServerEvent(ClientDisconnected)
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, m_client_id(client_id)
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{
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}
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int client_id() const { return m_client_id; }
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private:
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int m_client_id { 0 };
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};
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template <typename T, class... Args>
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T* CIPCServerSideClientCreator(Args&& ... args)
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{
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auto conn = new T(AK::forward<Args>(args)...) /* arghs */;
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conn->send_greeting();
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return conn;
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};
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template <typename ServerMessage, typename ClientMessage>
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class CIPCServerSideClient : public CObject
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{
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public:
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CIPCServerSideClient(int fd, int client_id)
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: m_socket(fd)
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, m_notifier(CNotifier(fd, CNotifier::Read))
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, m_client_id(client_id)
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{
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m_notifier.on_ready_to_read = [this] { drain_client(); };
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dbg() << "********** S: Created new CIPCServerSideClient " << fd << client_id << " and said hello";
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}
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~CIPCServerSideClient()
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{
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dbg() << "********** S: Destroyed CIPCServerSideClient " << m_socket.fd() << client_id();
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}
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void post_message(const ServerMessage& message, const ByteBuffer& extra_data = {})
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{
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if (!extra_data.is_empty())
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const_cast<ServerMessage&>(message).extra_size = extra_data.size();
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struct iovec iov[2];
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int iov_count = 1;
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iov[0].iov_base = const_cast<ServerMessage*>(&message);
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iov[0].iov_len = sizeof(message);
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if (!extra_data.is_empty()) {
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iov[1].iov_base = const_cast<u8*>(extra_data.data());
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iov[1].iov_len = extra_data.size();
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++iov_count;
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}
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int nwritten = writev(m_socket.fd(), iov, iov_count);
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if (nwritten < 0) {
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switch (errno) {
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case EPIPE:
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dbgprintf("WSClientConnection::post_message: Disconnected from peer.\n");
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delete_later();
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return;
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break;
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case EAGAIN:
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dbgprintf("WSClientConnection::post_message: Client buffer overflowed.\n");
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did_misbehave();
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return;
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break;
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default:
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perror("WSClientConnection::post_message writev");
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ASSERT_NOT_REACHED();
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}
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}
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ASSERT(nwritten == (int)(sizeof(message) + extra_data.size()));
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}
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void drain_client()
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{
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unsigned messages_received = 0;
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for (;;) {
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ClientMessage message;
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// FIXME: Don't go one message at a time, that's so much context switching, oof.
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ssize_t nread = recv(m_socket.fd(), &message, sizeof(ClientMessage), MSG_DONTWAIT);
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if (nread == 0 || (nread == -1 && errno == EAGAIN)) {
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if (!messages_received) {
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// TODO: is delete_later() sufficient?
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CEventLoop::current().post_event(*this, make<ASClientDisconnectedNotification>(client_id()));
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}
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break;
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}
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if (nread < 0) {
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perror("recv");
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ASSERT_NOT_REACHED();
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}
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ByteBuffer extra_data;
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if (message.extra_size) {
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if (message.extra_size >= 32768) {
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dbgprintf("message.extra_size is way too large\n");
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return did_misbehave();
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}
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extra_data = ByteBuffer::create_uninitialized(message.extra_size);
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// FIXME: We should allow this to time out. Maybe use a socket timeout?
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int extra_nread = read(m_socket.fd(), extra_data.data(), extra_data.size());
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if (extra_nread != (int)message.extra_size) {
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dbgprintf("extra_nread(%d) != extra_size(%d)\n", extra_nread, extra_data.size());
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if (extra_nread < 0)
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perror("read");
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return did_misbehave();
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}
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}
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if (!handle_message(message, move(extra_data)))
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return;
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++messages_received;
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}
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}
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void did_misbehave()
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{
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dbgprintf("CIPCServerSideClient{%p} (id=%d, pid=%d) misbehaved, disconnecting.\n", this, client_id(), m_pid);
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delete_later();
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m_notifier.set_enabled(false);
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}
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const char* class_name() const override { return "CIPCServerSideClient"; }
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int client_id() const { return m_client_id; }
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pid_t client_pid() const { return m_pid; }
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void set_client_pid(pid_t pid) { m_pid = pid; }
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// ### having this public is sad
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virtual void send_greeting() = 0;
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protected:
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void event(CEvent& event)
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{
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if (event.type() == CIPCServerEvent::ClientDisconnected) {
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int client_id = static_cast<const ASClientDisconnectedNotification&>(event).client_id();
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dbgprintf("CIPCServerSideClient: Client disconnected: %d\n", client_id);
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delete this;
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return;
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}
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CObject::event(event);
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}
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virtual bool handle_message(const ClientMessage&, const ByteBuffer& = {}) = 0;
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private:
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// TODO: A way to create some kind of CIODevice with an open FD would be nice.
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class COpenedSocket : public CIODevice
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{
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public:
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const char* class_name() const override { return "COpenedSocket"; }
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COpenedSocket(int fd)
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{
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set_fd(fd);
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set_mode(CIODevice::OpenMode::ReadWrite);
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}
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bool open(CIODevice::OpenMode) override
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{
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ASSERT_NOT_REACHED();
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return true;
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};
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int fd() const { return CIODevice::fd(); }
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};
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COpenedSocket m_socket;
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CNotifier m_notifier;
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int m_client_id;
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int m_pid;
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};
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@ -14,121 +14,29 @@
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#include <stdio.h>
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ASClientConnection::ASClientConnection(int fd, int client_id, ASMixer& mixer)
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: m_socket(fd)
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, m_notifier(CNotifier(fd, CNotifier::Read))
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, m_client_id(client_id)
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: CIPCServerSideClient(fd, client_id)
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, m_mixer(mixer)
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{
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m_notifier.on_ready_to_read = [this] { drain_client(); };
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ASAPI_ServerMessage message;
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message.type = ASAPI_ServerMessage::Type::Greeting;
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message.greeting.server_pid = getpid();
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message.greeting.your_client_id = m_client_id;
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post_message(message);
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dbg() << "********** S: Created new ASClientConnection " << fd << client_id << " and said hello";
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}
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ASClientConnection::~ASClientConnection()
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{
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dbg() << "********** S: Destroyed ASClientConnection " << m_socket.fd() << m_client_id;
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}
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void ASClientConnection::post_message(const ASAPI_ServerMessage& message, const ByteBuffer& extra_data)
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void ASClientConnection::send_greeting()
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{
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if (!extra_data.is_empty())
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const_cast<ASAPI_ServerMessage&>(message).extra_size = extra_data.size();
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struct iovec iov[2];
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int iov_count = 1;
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iov[0].iov_base = const_cast<ASAPI_ServerMessage*>(&message);
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iov[0].iov_len = sizeof(message);
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if (!extra_data.is_empty()) {
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iov[1].iov_base = const_cast<u8*>(extra_data.data());
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iov[1].iov_len = extra_data.size();
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++iov_count;
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}
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int nwritten = writev(m_socket.fd(), iov, iov_count);
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if (nwritten < 0) {
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switch (errno) {
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case EPIPE:
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dbgprintf("WSClientConnection::post_message: Disconnected from peer.\n");
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delete_later();
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return;
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break;
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case EAGAIN:
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dbgprintf("WSClientConnection::post_message: Client buffer overflowed.\n");
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did_misbehave();
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return;
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break;
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default:
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perror("WSClientConnection::post_message writev");
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ASSERT_NOT_REACHED();
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}
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}
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ASSERT(nwritten == (int)(sizeof(message) + extra_data.size()));
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ASAPI_ServerMessage message;
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message.type = ASAPI_ServerMessage::Type::Greeting;
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message.greeting.server_pid = getpid();
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message.greeting.your_client_id = client_id();
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post_message(message);
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}
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void ASClientConnection::event(CEvent& event)
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{
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if (event.type() == ASEvent::WM_ClientDisconnected) {
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int client_id = static_cast<const ASClientDisconnectedNotification&>(event).client_id();
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dbgprintf("ASClientConnection: Client disconnected: %d\n", client_id);
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delete this;
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return;
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}
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CObject::event(event);
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}
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void ASClientConnection::drain_client()
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{
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unsigned messages_received = 0;
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for (;;) {
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ASAPI_ClientMessage message;
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// FIXME: Don't go one message at a time, that's so much context switching, oof.
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ssize_t nread = recv(m_socket.fd(), &message, sizeof(ASAPI_ClientMessage), MSG_DONTWAIT);
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if (nread == 0 || (nread == -1 && errno == EAGAIN)) {
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if (!messages_received) {
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// TODO: is delete_later() sufficient?
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CEventLoop::current().post_event(*this, make<ASClientDisconnectedNotification>(m_client_id));
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}
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break;
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}
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if (nread < 0) {
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perror("recv");
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ASSERT_NOT_REACHED();
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}
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ByteBuffer extra_data;
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if (message.extra_size) {
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if (message.extra_size >= 32768) {
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dbgprintf("message.extra_size is way too large\n");
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return did_misbehave();
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}
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extra_data = ByteBuffer::create_uninitialized(message.extra_size);
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// FIXME: We should allow this to time out. Maybe use a socket timeout?
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int extra_nread = read(m_socket.fd(), extra_data.data(), extra_data.size());
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if (extra_nread != (int)message.extra_size) {
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dbgprintf("extra_nread(%d) != extra_size(%d)\n", extra_nread, extra_data.size());
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if (extra_nread < 0)
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perror("read");
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return did_misbehave();
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}
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}
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if (!handle_message(message, move(extra_data)))
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return;
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++messages_received;
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}
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}
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bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, const ByteBuffer&)
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bool ASClientConnection::handle_message(const ASAPI_ClientMessage& message, const ByteBuffer&&)
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{
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switch (message.type) {
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case ASAPI_ClientMessage::Type::Greeting:
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m_pid = message.greeting.client_pid;
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set_client_pid(message.greeting.client_pid);
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break;
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case ASAPI_ClientMessage::Type::PlayBuffer: {
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// ### ensure that the size is that of a Vector<ASample>
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return true;
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}
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void ASClientConnection::did_misbehave()
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{
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dbgprintf("ASClientConnection{%p} (id=%d, pid=%d) misbehaved, disconnecting.\n", this, m_client_id, m_pid);
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delete_later();
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m_notifier.set_enabled(false);
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}
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#pragma once
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#include <LibCore/CObject.h>
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#include <LibCore/CEvent.h>
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#include <LibCore/CIODevice.h>
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#include <LibCore/CNotifier.h>
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struct ASAPI_ServerMessage;
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struct ASAPI_ClientMessage;
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class ASEvent : public CEvent {
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public:
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enum Type {
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Invalid = 2000,
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WM_ClientDisconnected,
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};
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ASEvent() {}
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explicit ASEvent(Type type)
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: CEvent(type)
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{
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}
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};
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class ASClientDisconnectedNotification : public ASEvent {
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public:
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explicit ASClientDisconnectedNotification(int client_id)
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: ASEvent(WM_ClientDisconnected)
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, m_client_id(client_id)
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{
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}
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int client_id() const { return m_client_id; }
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private:
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int m_client_id { 0 };
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};
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#include <LibCore/CIPCServerSideClient.h>
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#include <LibAudio/ASAPI.h>
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class ASMixer;
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class ASClientConnection : public CObject
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class ASClientConnection final : public CIPCServerSideClient<ASAPI_ServerMessage, ASAPI_ClientMessage>
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{
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public:
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ASClientConnection(int fd, int client_id, ASMixer& mixer);
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~ASClientConnection();
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void post_message(const ASAPI_ServerMessage&, const ByteBuffer& = {});
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bool handle_message(const ASAPI_ClientMessage&, const ByteBuffer& = {});
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void drain_client();
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void did_misbehave();
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explicit ASClientConnection(int fd, int client_id, ASMixer& mixer);
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~ASClientConnection() override;
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void send_greeting() override;
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bool handle_message(const ASAPI_ClientMessage&, const ByteBuffer& = {}) override;
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const char* class_name() const override { return "ASClientConnection"; }
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protected:
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void event(CEvent& event) override;
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private:
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// TODO: A way to create some kind of CIODevice with an open FD would be nice.
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class ASOpenedSocket : public CIODevice
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{
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public:
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const char* class_name() const override { return "ASOpenedSocket"; }
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ASOpenedSocket(int fd)
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{
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set_fd(fd);
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set_mode(CIODevice::OpenMode::ReadWrite);
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}
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bool open(CIODevice::OpenMode) override
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{
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ASSERT_NOT_REACHED();
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return true;
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};
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int fd() const { return CIODevice::fd(); }
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};
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ASOpenedSocket m_socket;
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CNotifier m_notifier;
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int m_client_id;
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int m_pid;
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ASMixer& m_mixer;
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};
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@ -31,7 +31,8 @@ void ASEventLoop::drain_server()
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} else {
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dbgprintf("AudioServer: accept()ed client %d\n", client_fd);
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static int s_next_client_id = 0;
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new ASClientConnection(client_fd, s_next_client_id++, m_mixer);
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CIPCServerSideClientCreator<ASClientConnection>(client_fd, s_next_client_id++, m_mixer);
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//new ASClientConnection(client_fd, s_next_client_id++, m_mixer);
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}
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}
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