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LibMedia: Mark ffmpeg as required, and reorganize CMakeLists

Now it should be clearer looking at the build scripts what options
are available for building LibMedia, and what packages are required.
Andrew Kaster 9 月之前
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ebaba7fb7b

+ 3 - 8
Meta/CMake/ffmpeg.cmake

@@ -1,11 +1,6 @@
 include_guard()
 
 find_package(PkgConfig REQUIRED)
-pkg_check_modules(AVCODEC IMPORTED_TARGET libavcodec)
-pkg_check_modules(AVFORMAT IMPORTED_TARGET libavformat)
-pkg_check_modules(AVUTIL IMPORTED_TARGET libavutil)
-
-if (AVCODEC_FOUND AND AVFORMAT_FOUND AND AVUTIL_FOUND)
-    set(HAS_FFMPEG ON CACHE BOOL "" FORCE)
-    add_compile_definitions(USE_FFMPEG=1)
-endif()
+pkg_check_modules(AVCODEC REQUIRED IMPORTED_TARGET libavcodec)
+pkg_check_modules(AVFORMAT REQUIRED IMPORTED_TARGET libavformat)
+pkg_check_modules(AVUTIL REQUIRED IMPORTED_TARGET libavutil)

+ 0 - 1
Meta/gn/build/libs/ffmpeg/BUILD.gn

@@ -27,7 +27,6 @@ config("ffmpeg_config") {
     "avformat",
     "avutil",
   ]
-  defines = [ "USE_FFMPEG" ]
 }
 
 group("ffmpeg") {

+ 0 - 2
Userland/Libraries/LibMedia/Audio/Loader.cpp

@@ -28,9 +28,7 @@ struct LoaderPluginInitializer {
 };
 
 static constexpr LoaderPluginInitializer s_initializers[] = {
-#ifdef USE_FFMPEG
     { FFmpegLoaderPlugin::sniff, FFmpegLoaderPlugin::create },
-#endif
 };
 
 ErrorOr<NonnullRefPtr<Loader>, LoaderError> Loader::create(StringView path)

+ 17 - 23
Userland/Libraries/LibMedia/CMakeLists.txt

@@ -13,43 +13,37 @@ set(SOURCES
     VideoFrame.cpp
 )
 
-if (HAVE_PULSEAUDIO)
-    list(APPEND SOURCES
-        Audio/PlaybackStreamPulseAudio.cpp
-        Audio/PulseAudioWrappers.cpp
-    )
-endif()
-
-if (HAS_FFMPEG)
-    list(APPEND SOURCES
-        Audio/FFmpegLoader.cpp
-        FFmpeg/FFmpegVideoDecoder.cpp
-    )
-else()
-    list(APPEND SOURCES FFmpeg/FFmpegVideoDecoderStub.cpp)
-endif()
-
 serenity_lib(LibMedia media)
 target_link_libraries(LibMedia PRIVATE LibCore LibCrypto LibRIFF LibIPC LibGfx LibThreading LibUnicode)
 
-if (HAS_FFMPEG)
+if (NOT ANDROID)
+    target_sources(LibMedia PRIVATE
+            Audio/FFmpegLoader.cpp
+            FFmpeg/FFmpegVideoDecoder.cpp
+    )
     target_link_libraries(LibMedia PRIVATE PkgConfig::AVCODEC PkgConfig::AVFORMAT PkgConfig::AVUTIL)
+else()
+    # FIXME: Need to figure out how to build or replace ffmpeg libs on Android
+    target_sources(LibMedia PRIVATE FFmpeg/FFmpegVideoDecoderStub.cpp)
 endif()
 
+# Audio backend -- how we output audio to the speakers
 if (HAVE_PULSEAUDIO)
+    target_sources(LibMedia PRIVATE
+        Audio/PlaybackStreamPulseAudio.cpp
+        Audio/PulseAudioWrappers.cpp
+    )
     target_link_libraries(LibMedia PRIVATE pulse)
     target_compile_definitions(LibMedia PRIVATE HAVE_PULSEAUDIO=1)
-endif()
-
-if (APPLE AND NOT IOS)
+elseif (APPLE AND NOT IOS)
     target_sources(LibMedia PRIVATE Audio/PlaybackStreamAudioUnit.cpp)
 
     find_library(AUDIO_UNIT AudioUnit REQUIRED)
     target_link_libraries(LibMedia PRIVATE ${AUDIO_UNIT})
-endif()
-
-if (ANDROID)
+elseif (ANDROID)
     target_sources(LibMedia PRIVATE Audio/PlaybackStreamOboe.cpp)
     find_package(oboe REQUIRED CONFIG)
     target_link_libraries(LibMedia PRIVATE log oboe::oboe)
+else()
+    message(WARNING "No audio backend available")
 endif()