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GMLPlayground: Use current file name in the 'Save as...' dialog

Previously it was always "Untitled".
Karol Kosek 2 rokov pred
rodič
commit
e7954f62b3

+ 3 - 1
Userland/DevTools/GMLPlayground/MainWidget.cpp

@@ -9,6 +9,7 @@
  */
  */
 
 
 #include "MainWidget.h"
 #include "MainWidget.h"
+#include <AK/LexicalPath.h>
 #include <LibDesktop/Launcher.h>
 #include <LibDesktop/Launcher.h>
 #include <LibFileSystemAccessClient/Client.h>
 #include <LibFileSystemAccessClient/Client.h>
 #include <LibGUI/Application.h>
 #include <LibGUI/Application.h>
@@ -123,7 +124,8 @@ ErrorOr<void> MainWidget::initialize_menubar(GUI::Window& window)
     auto file_menu = TRY(window.try_add_menu("&File"_short_string));
     auto file_menu = TRY(window.try_add_menu("&File"_short_string));
 
 
     auto save_as_action = GUI::CommonActions::make_save_as_action([&](auto&) {
     auto save_as_action = GUI::CommonActions::make_save_as_action([&](auto&) {
-        auto response = FileSystemAccessClient::Client::the().save_file(&window, "Untitled", "gml");
+        LexicalPath initial_path(m_file_path.is_empty() ? "Untitled.gml" : m_file_path);
+        auto response = FileSystemAccessClient::Client::the().save_file(&window, initial_path.title(), initial_path.extension());
         if (response.is_error())
         if (response.is_error())
             return;
             return;