LibGL: Implement glTexCoord2f
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parent
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commit
e21ba0cd12
Notes:
sideshowbarker
2024-07-18 17:22:08 +09:00
Author: https://github.com/Quaker762 Commit: https://github.com/SerenityOS/serenity/commit/e21ba0cd122 Pull-request: https://github.com/SerenityOS/serenity/pull/7024 Reviewed-by: https://github.com/alimpfard Reviewed-by: https://github.com/ccapitalK Reviewed-by: https://github.com/predmond Reviewed-by: https://github.com/sunverwerth
5 changed files with 19 additions and 0 deletions
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@ -256,6 +256,7 @@ GLAPI void glHint(GLenum target, GLenum mode);
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GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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#ifdef __cplusplus
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}
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@ -58,6 +58,7 @@ public:
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virtual void gl_read_buffer(GLenum mode) = 0;
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virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) = 0;
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virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data) = 0;
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virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) = 0;
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virtual void present() = 0;
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};
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@ -140,6 +140,11 @@ void glVertex4sv(const GLshort* v)
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g_gl_context->gl_vertex(v[0], v[1], v[2], v[3]);
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}
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void glTexCoord2f(GLfloat s, GLfloat t)
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{
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g_gl_context->gl_tex_coord(s, t, 0.0f, 0.0f);
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}
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void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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g_gl_context->gl_rotate(angle, x, y, z);
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@ -646,6 +646,17 @@ void SoftwareGLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w
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m_error = GL_NO_ERROR;
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}
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// FIXME: We need to add `r` and `q` to our GLVertex?!
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void SoftwareGLContext::gl_tex_coord(GLfloat s, GLfloat t, GLfloat, GLfloat)
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{
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auto& vertex = vertex_list.last(); // Get the last created vertex
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vertex.u = s;
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vertex.v = t;
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m_error = GL_NO_ERROR;
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}
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void SoftwareGLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
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@ -67,6 +67,7 @@ public:
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virtual void gl_read_buffer(GLenum mode) override;
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virtual void gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) override;
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virtual void gl_tex_image_2d(GLenum target, GLint level, GLint internal_format, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data) override;
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virtual void gl_tex_coord(GLfloat s, GLfloat t, GLfloat r, GLfloat q) override;
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virtual void present() override;
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