WindowServer: Prevent some overdraw by the window geometry overlay
While the window geometry overlay is centered inside the tile overlay neither the text nor the location change, so there is no need to re-render and update it every time the window moves.
This commit is contained in:
parent
5a73691fe9
commit
e1077ebbad
Notes:
sideshowbarker
2024-07-17 05:03:11 +09:00
Author: https://github.com/tomuta Commit: https://github.com/SerenityOS/serenity/commit/e1077ebbad Pull-request: https://github.com/SerenityOS/serenity/pull/18175 Reviewed-by: https://github.com/gmta Reviewed-by: https://github.com/nico ✅ Reviewed-by: https://github.com/trflynn89
2 changed files with 41 additions and 32 deletions
|
@ -228,7 +228,7 @@ Gfx::IntRect ScreenNumberOverlay::calculate_content_rect_for_screen(Screen& scre
|
|||
WindowGeometryOverlay::WindowGeometryOverlay(Window& window)
|
||||
: m_window(window)
|
||||
{
|
||||
update_rect();
|
||||
window_rect_changed();
|
||||
}
|
||||
|
||||
void WindowGeometryOverlay::set_actual_rect()
|
||||
|
@ -291,35 +291,39 @@ void WindowGeometryOverlay::start_or_stop_move_to_tile_overlay_animation(TileWin
|
|||
}
|
||||
}
|
||||
|
||||
void WindowGeometryOverlay::update_rect()
|
||||
void WindowGeometryOverlay::window_rect_changed()
|
||||
{
|
||||
if (auto* window = m_window.ptr()) {
|
||||
auto& wm = WindowManager::the();
|
||||
auto* tile_window_overlay = wm.get_tile_window_overlay(*window);
|
||||
auto geometry_rect = tile_window_overlay ? tile_window_overlay->tiled_frame_rect() : window->rect();
|
||||
if (!window->size_increment().is_empty()) {
|
||||
int width_steps = (window->width() - window->base_size().width()) / window->size_increment().width();
|
||||
int height_steps = (window->height() - window->base_size().height()) / window->size_increment().height();
|
||||
m_label = DeprecatedString::formatted("{} ({}x{})", geometry_rect, width_steps, height_steps);
|
||||
} else {
|
||||
m_label = geometry_rect.to_deprecated_string();
|
||||
UpdateState new_update_state = { geometry_rect, tile_window_overlay != nullptr };
|
||||
if (m_last_updated != new_update_state) {
|
||||
m_last_updated = new_update_state;
|
||||
|
||||
if (!window->size_increment().is_empty()) {
|
||||
int width_steps = (window->width() - window->base_size().width()) / window->size_increment().width();
|
||||
int height_steps = (window->height() - window->base_size().height()) / window->size_increment().height();
|
||||
m_label = DeprecatedString::formatted("{} ({}x{})", geometry_rect, width_steps, height_steps);
|
||||
} else {
|
||||
m_label = geometry_rect.to_deprecated_string();
|
||||
}
|
||||
m_label_rect = Gfx::IntRect { 0, 0, static_cast<int>(ceilf(wm.font().width(m_label))) + 16, wm.font().pixel_size_rounded_up() + 10 };
|
||||
|
||||
auto rect = calculate_frame_rect(m_label_rect).centered_within(window->frame().rect());
|
||||
auto desktop_rect = wm.desktop_rect(ScreenInput::the().cursor_location_screen());
|
||||
if (rect.left() < desktop_rect.left())
|
||||
rect.set_left(desktop_rect.left());
|
||||
if (rect.top() < desktop_rect.top())
|
||||
rect.set_top(desktop_rect.top());
|
||||
if (rect.right() > desktop_rect.right())
|
||||
rect.set_right_without_resize(desktop_rect.right());
|
||||
if (rect.bottom() > desktop_rect.bottom())
|
||||
rect.set_bottom_without_resize(desktop_rect.bottom());
|
||||
m_ideal_overlay_rect = rect;
|
||||
set_actual_rect();
|
||||
invalidate_content(); // Needed in case the rectangle itself doesn't change, but the contents did.
|
||||
}
|
||||
m_label_rect = Gfx::IntRect { 0, 0, static_cast<int>(ceilf(wm.font().width(m_label))) + 16, wm.font().pixel_size_rounded_up() + 10 };
|
||||
|
||||
auto rect = calculate_frame_rect(m_label_rect).centered_within(window->frame().rect());
|
||||
auto desktop_rect = wm.desktop_rect(ScreenInput::the().cursor_location_screen());
|
||||
if (rect.left() < desktop_rect.left())
|
||||
rect.set_left(desktop_rect.left());
|
||||
if (rect.top() < desktop_rect.top())
|
||||
rect.set_top(desktop_rect.top());
|
||||
if (rect.right() > desktop_rect.right())
|
||||
rect.set_right_without_resize(desktop_rect.right());
|
||||
if (rect.bottom() > desktop_rect.bottom())
|
||||
rect.set_bottom_without_resize(desktop_rect.bottom());
|
||||
|
||||
m_ideal_overlay_rect = rect;
|
||||
set_actual_rect();
|
||||
invalidate_content(); // needed in case the rectangle itself doesn't change. But the contents did.
|
||||
|
||||
start_or_stop_move_to_tile_overlay_animation(tile_window_overlay);
|
||||
} else {
|
||||
|
@ -332,12 +336,6 @@ void WindowGeometryOverlay::render_overlay_bitmap(Gfx::Painter& painter)
|
|||
painter.draw_text(Gfx::IntRect { {}, rect().size() }, m_label, WindowManager::the().font(), Gfx::TextAlignment::Center, Color::White);
|
||||
}
|
||||
|
||||
void WindowGeometryOverlay::window_rect_changed()
|
||||
{
|
||||
update_rect();
|
||||
invalidate_content();
|
||||
}
|
||||
|
||||
DndOverlay::DndOverlay(DeprecatedString const& text, Gfx::Bitmap const* bitmap)
|
||||
: m_bitmap(bitmap)
|
||||
, m_text(text)
|
||||
|
|
|
@ -151,13 +151,24 @@ public:
|
|||
void start_or_stop_move_to_tile_overlay_animation(TileWindowOverlay*);
|
||||
|
||||
private:
|
||||
void update_rect();
|
||||
|
||||
WeakPtr<Window> m_window;
|
||||
DeprecatedString m_label;
|
||||
Gfx::IntRect m_label_rect;
|
||||
Gfx::IntRect m_ideal_overlay_rect;
|
||||
|
||||
struct UpdateState {
|
||||
Gfx::IntRect geometry;
|
||||
bool is_for_tile_overlay;
|
||||
|
||||
bool operator==(UpdateState const& other) const
|
||||
{
|
||||
if (this == &other)
|
||||
return true;
|
||||
return geometry == other.geometry && is_for_tile_overlay == other.is_for_tile_overlay;
|
||||
}
|
||||
};
|
||||
UpdateState m_last_updated;
|
||||
|
||||
struct {
|
||||
RefPtr<Animation> animation;
|
||||
float progress { 0.0f };
|
||||
|
|
Loading…
Add table
Reference in a new issue