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LibWeb/WebGL2: Implement renderbufferStorageMultisample

Luke Wilde 7 months ago
parent
commit
db89b478ff
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl

+ 1 - 1
Libraries/LibWeb/WebGL/WebGL2RenderingContextBase.idl

@@ -304,7 +304,7 @@ interface mixin WebGL2RenderingContextBase {
 
 
     // Renderbuffer objects
     // Renderbuffer objects
     any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
     any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
-    [FIXME] undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+    undefined renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
 
 
     // Texture objects
     // Texture objects
     undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
     undefined texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);