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Kernel: Move "in-scheduler" flag from SchedulerData to Processor
This avoids a race between getting the processor-specific SchedulerData and accessing it. (Switching to a different CPU in that window means that we're operating on the wrong SchedulerData.) Co-authored-by: Tom <tomut@yahoo.com>
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parent
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commit
d9da513959
Notes:
sideshowbarker
2024-07-18 05:06:23 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/d9da513959a
2 changed files with 24 additions and 22 deletions
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@ -25,7 +25,6 @@ struct ProcessorMessageEntry;
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enum class ProcessorSpecificDataID {
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MemoryManager,
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Scheduler,
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__Count,
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};
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@ -138,6 +137,7 @@ class Processor {
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bool m_invoke_scheduler_async;
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bool m_scheduler_initialized;
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bool m_in_scheduler { true };
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Atomic<bool> m_halt_requested;
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DeferredCallEntry* m_pending_deferred_calls; // in reverse order
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@ -344,6 +344,16 @@ public:
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write_gs_ptr(__builtin_offsetof(Processor, m_in_critical), in_critical() + 1);
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}
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ALWAYS_INLINE static bool current_in_scheduler()
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{
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return read_gs_value<decltype(m_in_scheduler)>(__builtin_offsetof(Processor, m_in_scheduler));
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}
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ALWAYS_INLINE static void set_current_in_scheduler(bool value)
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{
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write_gs_value<decltype(m_in_scheduler)>(__builtin_offsetof(Processor, m_in_scheduler), value);
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}
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private:
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ALWAYS_INLINE void do_leave_critical()
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{
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@ -22,12 +22,6 @@
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namespace Kernel {
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struct SchedulerData {
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static ProcessorSpecificDataID processor_specific_data_id() { return ProcessorSpecificDataID::Scheduler; }
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bool in_scheduler { true };
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};
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RecursiveSpinlock g_scheduler_lock;
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static u32 time_slice_for(const Thread& thread)
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@ -195,7 +189,6 @@ UNMAP_AFTER_INIT void Scheduler::start()
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g_scheduler_lock.lock();
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auto& processor = Processor::current();
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ProcessorSpecific<SchedulerData>::initialize();
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VERIFY(processor.is_initialized());
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auto& idle_thread = *Processor::idle_thread();
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VERIFY(processor.current_thread() == &idle_thread);
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@ -217,14 +210,13 @@ bool Scheduler::pick_next()
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// prevents a recursive call into Scheduler::invoke_async upon
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// leaving the scheduler lock.
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ScopedCritical critical;
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ProcessorSpecific<SchedulerData>::get().in_scheduler = true;
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Processor::set_current_in_scheduler(true);
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ScopeGuard guard(
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[]() {
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// We may be on a different processor after we got switched
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// back to this thread!
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auto& scheduler_data = ProcessorSpecific<SchedulerData>::get();
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VERIFY(scheduler_data.in_scheduler);
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scheduler_data.in_scheduler = false;
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VERIFY(Processor::current_in_scheduler());
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Processor::set_current_in_scheduler(false);
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});
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SpinlockLocker lock(g_scheduler_lock);
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@ -361,9 +353,9 @@ void Scheduler::leave_on_first_switch(u32 flags)
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// Scheduler::context_switch is not in the call stack we need to
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// clean up and release locks manually here
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g_scheduler_lock.unlock(flags);
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auto& scheduler_data = ProcessorSpecific<SchedulerData>::get();
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VERIFY(scheduler_data.in_scheduler);
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scheduler_data.in_scheduler = false;
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VERIFY(Processor::current_in_scheduler());
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Processor::set_current_in_scheduler(false);
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}
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void Scheduler::prepare_after_exec()
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@ -371,9 +363,9 @@ void Scheduler::prepare_after_exec()
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// This is called after exec() when doing a context "switch" into
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// the new process. This is called from Processor::assume_context
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VERIFY(g_scheduler_lock.own_lock());
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auto& scheduler_data = ProcessorSpecific<SchedulerData>::get();
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VERIFY(!scheduler_data.in_scheduler);
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scheduler_data.in_scheduler = true;
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VERIFY(!Processor::current_in_scheduler());
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Processor::set_current_in_scheduler(true);
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}
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void Scheduler::prepare_for_idle_loop()
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@ -382,9 +374,9 @@ void Scheduler::prepare_for_idle_loop()
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// and is about to run it. We need to acquire he scheduler lock
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VERIFY(!g_scheduler_lock.own_lock());
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g_scheduler_lock.lock();
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auto& scheduler_data = ProcessorSpecific<SchedulerData>::get();
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VERIFY(!scheduler_data.in_scheduler);
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scheduler_data.in_scheduler = true;
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VERIFY(!Processor::current_in_scheduler());
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Processor::set_current_in_scheduler(true);
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}
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Process* Scheduler::colonel()
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@ -517,7 +509,7 @@ void Scheduler::invoke_async()
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// Since this function is called when leaving critical sections (such
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// as a Spinlock), we need to check if we're not already doing this
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// to prevent recursion
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if (!ProcessorSpecific<SchedulerData>::get().in_scheduler)
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if (!Processor::current_in_scheduler())
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pick_next();
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}
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