LibJS: Split Function into subclasses NativeFunction and ScriptFunction
Both types of functions are now Function and implement calling via: virtual Value call(Interpreter&, Vector<Value> arguments); This removes the need for CallExpression::execute() to care about which kind of function it's calling. :^)
This commit is contained in:
parent
de6f697eba
commit
d9c7009604
Notes:
sideshowbarker
2024-07-19 08:20:02 +09:00
Author: https://github.com/awesomekling Commit: https://github.com/SerenityOS/serenity/commit/d9c70096046
9 changed files with 133 additions and 42 deletions
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@ -27,10 +27,9 @@
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#include <AK/HashMap.h>
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#include <AK/StringBuilder.h>
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#include <LibJS/AST.h>
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#include <LibJS/Function.h>
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#include <LibJS/Interpreter.h>
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#include <LibJS/NativeFunction.h>
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#include <LibJS/PrimitiveString.h>
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#include <LibJS/ScriptFunction.h>
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#include <LibJS/Value.h>
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#include <stdio.h>
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@ -43,7 +42,7 @@ Value ScopeNode::execute(Interpreter& interpreter) const
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Value FunctionDeclaration::execute(Interpreter& interpreter) const
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{
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auto* function = interpreter.heap().allocate<Function>(name(), body(), parameters());
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auto* function = interpreter.heap().allocate<ScriptFunction>(body(), parameters());
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interpreter.set_variable(m_name, function);
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return function;
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}
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@ -57,26 +56,14 @@ Value CallExpression::execute(Interpreter& interpreter) const
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{
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auto callee = interpreter.get_variable(name());
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ASSERT(callee.is_object());
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auto* callee_object = callee.as_object();
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ASSERT(callee.as_object()->is_function());
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auto* function = static_cast<Function*>(callee.as_object());
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Vector<Argument> passed_arguments;
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for (size_t i = 0; i < m_arguments.size(); ++i) {
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String name;
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if (callee_object->is_function())
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name = static_cast<Function&>(*callee_object).parameters()[i];
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auto value = m_arguments[i].execute(interpreter);
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dbg() << name << ": " << value;
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passed_arguments.append({ move(name), move(value) });
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}
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Vector<Value> argument_values;
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for (size_t i = 0; i < m_arguments.size(); ++i)
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argument_values.append(m_arguments[i].execute(interpreter));
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if (callee_object->is_function())
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return interpreter.run(static_cast<Function&>(*callee_object).body(), move(passed_arguments), ScopeType::Function);
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if (callee_object->is_native_function()) {
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return static_cast<NativeFunction&>(*callee_object).native_function()(interpreter, move(passed_arguments));
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}
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ASSERT_NOT_REACHED();
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return function->call(interpreter, move(argument_values));
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}
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Value ReturnStatement::execute(Interpreter& interpreter) const
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@ -29,10 +29,7 @@
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namespace JS {
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Function::Function(String name, const ScopeNode& body, Vector<String> parameters)
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: m_name(move(name))
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, m_body(body)
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, m_parameters(move(parameters))
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Function::Function()
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{
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}
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@ -33,22 +33,16 @@ namespace JS {
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class Function : public Object {
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public:
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Function(String name, const ScopeNode& body, Vector<String> parameters = {});
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virtual ~Function();
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const String& name() const { return m_name; }
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const ScopeNode& body() const { return m_body; }
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const Vector<String>& parameters() const { return m_parameters; };
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virtual Value call(Interpreter&, Vector<Value>) = 0;
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protected:
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Function();
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virtual const char* class_name() const override { return "Function"; }
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private:
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virtual bool is_function() const final { return true; }
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String m_name;
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const ScopeNode& m_body;
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const Vector<String> m_parameters;
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};
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}
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@ -11,12 +11,12 @@ namespace JS {
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GlobalObject::GlobalObject(Heap& heap)
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{
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put("print", heap.allocate<NativeFunction>([](Interpreter&, Vector<Argument> arguments) -> Value {
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put("print", heap.allocate<NativeFunction>([](Interpreter&, Vector<Value> arguments) -> Value {
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for (auto& argument : arguments)
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printf("%s ", argument.value.to_string().characters());
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printf("%s ", argument.to_string().characters());
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return js_undefined();
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}));
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put("gc", heap.allocate<NativeFunction>([](Interpreter& interpreter, Vector<Argument>) -> Value {
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put("gc", heap.allocate<NativeFunction>([](Interpreter& interpreter, Vector<Value>) -> Value {
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dbg() << "Forced garbage collection requested!";
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interpreter.heap().collect_garbage();
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return js_undefined();
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@ -11,6 +11,7 @@ OBJS = \
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Object.o \
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Parser.o \
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PrimitiveString.o \
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ScriptFunction.o \
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StringObject.o \
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Token.o \
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Value.o
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@ -30,7 +30,7 @@
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namespace JS {
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NativeFunction::NativeFunction(AK::Function<Value(Interpreter&, Vector<Argument>)> native_function)
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NativeFunction::NativeFunction(AK::Function<Value(Interpreter&, Vector<Value>)> native_function)
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: m_native_function(move(native_function))
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{
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}
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@ -39,4 +39,9 @@ NativeFunction::~NativeFunction()
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{
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}
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Value NativeFunction::call(Interpreter& interpreter, Vector<Value> arguments)
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{
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return m_native_function(interpreter, move(arguments));
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}
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}
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@ -27,22 +27,22 @@
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#pragma once
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#include <AK/Function.h>
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#include <LibJS/Object.h>
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#include <LibJS/Function.h>
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namespace JS {
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class NativeFunction final : public Object {
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class NativeFunction final : public Function {
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public:
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explicit NativeFunction(AK::Function<Value(Interpreter&, Vector<Argument>)>);
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explicit NativeFunction(AK::Function<Value(Interpreter&, Vector<Value>)>);
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virtual ~NativeFunction() override;
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AK::Function<Value(Interpreter&, Vector<Argument>)>& native_function() { return m_native_function; }
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virtual Value call(Interpreter&, Vector<Value>) override;
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private:
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virtual bool is_native_function() const override { return true; }
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virtual const char* class_name() const override { return "NativeFunction"; }
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AK::Function<Value(Interpreter&, Vector<Argument>)> m_native_function;
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AK::Function<Value(Interpreter&, Vector<Value>)> m_native_function;
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};
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}
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56
Libraries/LibJS/ScriptFunction.cpp
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56
Libraries/LibJS/ScriptFunction.cpp
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@ -0,0 +1,56 @@
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/*
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* Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@gmx.de>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibJS/Interpreter.h>
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#include <LibJS/ScriptFunction.h>
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#include <LibJS/Value.h>
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namespace JS {
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ScriptFunction::ScriptFunction(const ScopeNode& body, Vector<String> parameters)
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: m_body(body)
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, m_parameters(move(parameters))
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{
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}
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ScriptFunction::~ScriptFunction()
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{
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}
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Value ScriptFunction::call(Interpreter& interpreter, Vector<Value> argument_values)
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{
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Vector<Argument> arguments;
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for (size_t i = 0; i < m_parameters.size(); ++i) {
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auto name = parameters()[i];
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auto value = js_undefined();
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if (i < argument_values.size())
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value = argument_values[i];
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arguments.append({ move(name), move(value) });
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}
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return interpreter.run(m_body, move(arguments), ScopeType::Function);
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}
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}
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51
Libraries/LibJS/ScriptFunction.h
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51
Libraries/LibJS/ScriptFunction.h
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@ -0,0 +1,51 @@
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/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibJS/Function.h>
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namespace JS {
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class ScriptFunction final : public Function {
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public:
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ScriptFunction(const ScopeNode& body, Vector<String> parameters = {});
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virtual ~ScriptFunction();
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const ScopeNode& body() const { return m_body; }
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const Vector<String>& parameters() const { return m_parameters; };
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virtual Value call(Interpreter&, Vector<Value>) override;
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private:
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virtual bool is_script_function() const final { return true; }
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virtual const char* class_name() const override { return "ScriptFunction"; }
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const ScopeNode& m_body;
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const Vector<String> m_parameters;
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};
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}
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