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@@ -62,15 +62,13 @@ ThrowCompletionOr<Object*> ShadowRealmConstructor::construct(FunctionObject& new
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auto* object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype, *realm, move(context)));
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// 10. Perform ? SetRealmGlobalObject(realmRec, undefined, undefined).
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- auto* new_global_object = vm.heap().allocate_without_realm<GlobalObject>(*realm);
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- realm->set_global_object(new_global_object, nullptr);
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- new_global_object->initialize(*realm);
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+ realm->set_global_object(nullptr, nullptr);
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- // TODO: I don't think we should have these exactly like this, that doesn't work well with how
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- // we create global objects. Still, it should be possible to make a ShadowRealm with a
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- // non-LibJS GlobalObject somehow.
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// 11. Perform ? SetDefaultGlobalBindings(O.[[ShadowRealm]]).
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- // 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
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+ auto& global_object = set_default_global_bindings(object->shadow_realm());
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+
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+ // FIXME: 12. Perform ? HostInitializeShadowRealm(O.[[ShadowRealm]]).
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+ global_object.initialize(object->shadow_realm());
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// 13. Return O.
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return object;
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