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@@ -5,6 +5,7 @@
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*/
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#include <AK/Debug.h>
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+#include <AK/StringBuilder.h>
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#include <LibGL/GLContext.h>
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namespace GL {
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@@ -40,8 +41,23 @@ void GLContext::gl_delete_shader(GLuint shader)
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void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
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{
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- dbgln("gl_shader_source({}, {}, {#x}, {#x}) unimplemented ", shader, count, string, length);
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- TODO();
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+ auto it = m_allocated_shaders.find(shader);
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+ // FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
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+ RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
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+ RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
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+
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+ it->value->clear_sources();
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+ for (int i = 0; i < count; i++) {
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+ if (length == nullptr || length[i] < 0) {
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+ auto result = it->value->add_source(StringView(string[i], strlen(string[i])));
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+ RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
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+ RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
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+ } else {
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+ auto result = it->value->add_source(StringView(string[i], length[i]));
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+ RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
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+ RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
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+ }
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+ }
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}
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void GLContext::gl_compile_shader(GLuint shader)
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