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@@ -7,17 +7,18 @@
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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#include <LibWeb/HTML/HTMLCanvasElement.h>
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+#include <LibWeb/WebGL/EventNames.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLContextEvent.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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namespace Web::WebGL {
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namespace Web::WebGL {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
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-static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, DeprecatedFlyString const& type)
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+static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
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{
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{
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// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
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// FIXME: Consider setting a status message.
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// FIXME: Consider setting a status message.
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- auto event = WebGLContextEvent::create(canvas_element.realm(), String::from_deprecated_string(type).release_value_but_fixme_should_propagate_errors(), WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
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+ auto event = WebGLContextEvent::create(canvas_element.realm(), type, WebGLContextEventInit {}).release_value_but_fixme_should_propagate_errors();
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event->set_is_trusted(true);
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event->set_is_trusted(true);
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event->set_cancelable(true);
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event->set_cancelable(true);
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canvas_element.dispatch_event(*event);
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canvas_element.dispatch_event(*event);
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@@ -27,7 +28,7 @@ static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, De
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static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
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static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
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{
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{
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// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
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- fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
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+ fire_webgl_context_event(canvas_element, EventNames::webglcontextcreationerror);
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}
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}
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JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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JS::ThrowCompletionOr<JS::GCPtr<WebGLRenderingContext>> WebGLRenderingContext::create(JS::Realm& realm, HTML::HTMLCanvasElement& canvas_element, JS::Value options)
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