Tests/LibWeb: Import a test from wpt/css-animation
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github-actions[bot]
2024-12-30 10:05:48 +00:00
Author: https://github.com/LucasChollet Commit: https://github.com/LadybirdBrowser/ladybird/commit/d268df747f5 Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/3066
3 changed files with 488 additions and 0 deletions
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Harness status: OK
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Found 8 tests
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4 Pass
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4 Fail
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Fail Setting a null effect on a running animation fires an animationend event
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Pass Replacing an animation's effect with an effect that targets a different property should update both properties
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Pass Replacing an animation's effect with a shorter one that should have already finished, the animation finishes immediately
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Pass A play-pending animation's effect whose effect is replaced still exits the pending state
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Fail CSS animation events are dispatched at the original element even after setting an effect with a different target element
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Pass After replacing a finished animation's effect with a longer one it fires an animationstart event
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Fail Setting animation-composition sets the composite property on the effect
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Fail Replacing the effect of a CSSAnimation causes subsequent changes to corresponding animation-* properties to be ignored
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@ -0,0 +1,225 @@
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<!doctype html>
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<meta charset=utf-8>
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<title>CSSAnimation.effect</title>
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<meta name="timeout" content="long">
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<!-- TODO: Add a more specific link for this once it is specified. -->
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<link rel="help" href="https://drafts.csswg.org/css-animations-2/#cssanimation">
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<script src="../../resources/testharness.js"></script>
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<script src="../../resources/testharnessreport.js"></script>
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<script src="support/testcommon.js"></script>
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<style>
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@keyframes anim {
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from {
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margin-left: 0px;
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}
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to {
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margin-left: 100px;
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}
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}
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</style>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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const watcher = new EventWatcher(t, div, [ 'animationend',
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'animationcancel' ],
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fastEventsTimeout);
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const animation = div.getAnimations()[0];
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await animation.ready;
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = null;
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assert_equals(animation.playState, 'finished');
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assert_equals(getComputedStyle(div).marginLeft, '0px');
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await watcher.wait_for('animationend');
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}, 'Setting a null effect on a running animation fires an animationend event');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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await animation.ready;
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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100 * MS_PER_SEC);
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assert_equals(getComputedStyle(div).marginLeft, '0px');
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assert_equals(getComputedStyle(div).left, '50px');
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}, 'Replacing an animation\'s effect with an effect that targets a different ' +
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'property should update both properties');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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await animation.ready;
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animation.currentTime = 50 * MS_PER_SEC;
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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20 * MS_PER_SEC);
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assert_equals(animation.playState, 'finished');
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}, 'Replacing an animation\'s effect with a shorter one that should have ' +
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'already finished, the animation finishes immediately');
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promise_test(async t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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assert_true(animation.pending);
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px' , '100px'] },
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100 * MS_PER_SEC);
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assert_true(animation.pending);
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await animation.ready;
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assert_false(animation.pending);
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}, 'A play-pending animation\'s effect whose effect is replaced still exits ' +
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'the pending state');
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promise_test(async t => {
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const div1 = addDiv(t);
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const div2 = addDiv(t);
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const watcher1 = new EventWatcher(t, div1, 'animationstart',
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fastEventsTimeout);
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// Watch |div2| as well to ensure it does *not* get events.
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const watcher2 = new EventWatcher(t, div2, 'animationstart');
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div1.style.animation = 'anim 100s';
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const animation = div1.getAnimations()[0];
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animation.effect = new KeyframeEffect(div2,
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{ left: [ '0px', '100px' ] },
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100 * MS_PER_SEC);
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await watcher1.wait_for('animationstart');
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assert_equals(animation.effect.target, div2);
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// Then wait a couple of frames and check that no event was dispatched.
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await waitForAnimationFrames(2);
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}, 'CSS animation events are dispatched at the original element even after'
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+ ' setting an effect with a different target element');
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promise_test(async t => {
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const div = addDiv(t);
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const watcher = new EventWatcher(t, div, [ 'animationstart',
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'animationend',
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'animationcancel' ],
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fastEventsTimeout);
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div.style.animation = 'anim 100s';
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const animation = div.getAnimations()[0];
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animation.finish();
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await watcher.wait_for([ 'animationstart', 'animationend' ]);
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// Set a longer effect
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animation.effect = new KeyframeEffect(div,
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{ left: [ '0px', '100px' ] },
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200 * MS_PER_SEC);
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await watcher.wait_for('animationstart');
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}, 'After replacing a finished animation\'s effect with a longer one ' +
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'it fires an animationstart event');
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test(t => {
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const div = addDiv(t);
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div.style.animation = 'anim 100s';
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div.style.animationComposition = 'add';
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const animation = div.getAnimations()[0];
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assert_equals(animation.effect.composite, 'add');
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}, 'Setting animation-composition sets the composite property on the effect');
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test(t => {
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const div = addDiv(t);
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// Create custom keyframes so we can tweak them
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const stylesheet = document.styleSheets[0];
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const keyframes = '@keyframes anim-custom { to { left: 100px } }';
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const ruleIndex = stylesheet.insertRule(keyframes, 0);
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const keyframesRule = stylesheet.cssRules[ruleIndex];
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t.add_cleanup(function() {
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stylesheet.deleteRule(ruleIndex);
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});
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div.style.animation = 'anim-custom 100s';
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// Replace the effect
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const animation = div.getAnimations()[0];
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animation.effect = new KeyframeEffect(
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div,
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{ left: '200px' },
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200 * MS_PER_SEC
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);
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// Update the timing properties
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div.style.animationDuration = '4s';
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div.style.animationIterationCount = '6';
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div.style.animationDirection = 'reverse';
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div.style.animationDelay = '8s';
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div.style.animationFillMode = 'both';
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div.style.animationPlayState = 'paused';
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div.style.animationComposition = 'add';
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// Update the keyframes
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keyframesRule.deleteRule(0);
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keyframesRule.appendRule('to { left: 300px }');
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// Check nothing (except the play state) changed
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assert_equals(
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animation.effect.getTiming().duration,
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200 * MS_PER_SEC,
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'duration should be the value set by the API'
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);
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assert_equals(
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animation.effect.getTiming().iterations,
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1,
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'iterations should be the value set by the API'
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);
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assert_equals(
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animation.effect.getTiming().direction,
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'normal',
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'direction should be the value set by the API'
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);
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assert_equals(
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animation.effect.getTiming().delay,
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0,
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'delay should be the value set by the API'
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);
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assert_equals(
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animation.effect.getTiming().fill,
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'auto',
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'fill should be the value set by the API'
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);
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assert_equals(
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animation.effect.getKeyframes()[0].left,
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'200px',
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'keyframes should be the value set by the API'
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);
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assert_equals(
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animation.effect.composite,
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'replace',
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'composite should be the value set by the API'
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);
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// Unlike the other properties animation-play-state maps to the Animation
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// not the KeyframeEffect so it should be overridden.
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assert_equals(
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animation.playState,
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'paused',
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'play state should be the value set by style'
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);
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}, 'Replacing the effect of a CSSAnimation causes subsequent changes to'
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+ ' corresponding animation-* properties to be ignored');
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</script>
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/* Any copyright is dedicated to the Public Domain.
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* http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Use this variable if you specify duration or some other properties
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* for script animation.
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* E.g., div.animate({ opacity: [0, 1] }, 100 * MS_PER_SEC);
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*
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* NOTE: Creating animations with short duration may cause intermittent
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* failures in asynchronous test. For example, the short duration animation
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* might be finished when animation.ready has been fulfilled because of slow
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* platforms or busyness of the main thread.
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* Setting short duration to cancel its animation does not matter but
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* if you don't want to cancel the animation, consider using longer duration.
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*/
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const MS_PER_SEC = 1000;
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/* The recommended minimum precision to use for time values[1].
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*
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* [1] https://drafts.csswg.org/web-animations/#precision-of-time-values
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*/
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var TIME_PRECISION = 0.0005; // ms
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/*
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* Allow implementations to substitute an alternative method for comparing
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* times based on their precision requirements.
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*/
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function assert_times_equal(actual, expected, description) {
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assert_approx_equals(actual, expected, TIME_PRECISION * 2, description);
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}
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/*
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* Compare a time value based on its precision requirements with a fixed value.
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*/
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function assert_time_equals_literal(actual, expected, description) {
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assert_approx_equals(actual, expected, TIME_PRECISION, description);
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}
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/*
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* Compare two keyframes
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*/
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function assert_frames_equal(actual, expected, name) {
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// TODO: Make this skip the 'composite' member when it is not specified in
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// `expected` or when the implementation does not support it.
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assert_array_equals(
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Object.keys(actual).sort(),
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Object.keys(expected).sort(),
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`properties on ${name} should match`
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);
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// Iterates sorted keys to ensure stable failures.
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for (const prop of Object.keys(actual).sort()) {
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if (
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// 'offset' can be null
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(prop === 'offset' && typeof actual[prop] === 'number') ||
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prop === 'computedOffset'
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) {
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assert_approx_equals(
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actual[prop],
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expected[prop],
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0.00001,
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"value for '" + prop + "' on " + name
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);
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} else {
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assert_equals(
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actual[prop],
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expected[prop],
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`value for '${prop}' on ${name} should match`
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);
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}
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}
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}
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/*
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* Compare two lists of keyframes
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*/
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function assert_frame_lists_equal(actual, expected) {
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assert_equals(
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actual.length,
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expected.length,
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'Number of keyframes should match'
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);
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for (let i = 0; i < actual.length; i++) {
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assert_frames_equal(actual[i], expected[i], `Keyframe #${i}`);
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}
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}
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/**
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* Appends an element to the document body.
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*
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* @param t The testharness.js Test object. If provided, this will be used
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* to register a cleanup callback to remove the div when the test
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* finishes.
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*
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* @param name A string specifying the element name.
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*
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* @param attrs A dictionary object with attribute names and values to set on
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* the div.
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*/
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function addElement(t, name, attrs) {
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var element = document.createElement(name);
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if (attrs) {
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for (var attrName in attrs) {
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element.setAttribute(attrName, attrs[attrName]);
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}
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}
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document.body.appendChild(element);
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if (t && typeof t.add_cleanup === 'function') {
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t.add_cleanup(() => element.remove());
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}
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return element;
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}
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/**
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* Appends a div to the document body.
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*
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* @param t The testharness.js Test object. If provided, this will be used
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* to register a cleanup callback to remove the div when the test
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* finishes.
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*
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* @param attrs A dictionary object with attribute names and values to set on
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* the div.
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*/
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function addDiv(t, attrs) {
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return addElement(t, "div", attrs);
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}
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/**
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* Appends a style div to the document head.
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*
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* @param t The testharness.js Test object. If provided, this will be used
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* to register a cleanup callback to remove the style element
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* when the test finishes.
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*
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* @param rules A dictionary object with selector names and rules to set on
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* the style sheet.
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*/
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function addStyle(t, rules) {
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var extraStyle = document.createElement('style');
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document.head.appendChild(extraStyle);
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if (rules) {
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var sheet = extraStyle.sheet;
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for (var selector in rules) {
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sheet.insertRule(selector + '{' + rules[selector] + '}',
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sheet.cssRules.length);
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}
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}
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if (t && typeof t.add_cleanup === 'function') {
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t.add_cleanup(function() {
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extraStyle.remove();
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});
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}
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}
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/**
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* Promise wrapper for requestAnimationFrame.
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*/
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function waitForFrame() {
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return new Promise(function(resolve, reject) {
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window.requestAnimationFrame(resolve);
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});
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}
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/**
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* Waits for a requestAnimationFrame callback in the next refresh driver tick.
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*/
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function waitForNextFrame() {
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const timeAtStart = document.timeline.currentTime;
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return new Promise(resolve => {
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window.requestAnimationFrame(() => {
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if (timeAtStart === document.timeline.currentTime) {
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window.requestAnimationFrame(resolve);
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} else {
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resolve();
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}
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});
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});
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}
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/**
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* Returns a Promise that is resolved after the given number of consecutive
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* animation frames have occured (using requestAnimationFrame callbacks).
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*
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* @param frameCount The number of animation frames.
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* @param onFrame An optional function to be processed in each animation frame.
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*/
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function waitForAnimationFrames(frameCount, onFrame) {
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const timeAtStart = document.timeline.currentTime;
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return new Promise(function(resolve, reject) {
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function handleFrame() {
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if (onFrame && typeof onFrame === 'function') {
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onFrame();
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}
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if (timeAtStart != document.timeline.currentTime &&
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--frameCount <= 0) {
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resolve();
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} else {
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window.requestAnimationFrame(handleFrame); // wait another frame
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}
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}
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window.requestAnimationFrame(handleFrame);
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});
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}
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/**
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* Timeout function used for tests with EventWatchers when all animation events
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* should be received on the next animation frame. If two frames pass before
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* receiving the expected events, then we can immediate fail the test.
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*/
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function fastEventsTimeout() {
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return waitForAnimationFrames(2);
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};
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/**
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* Timeout function used for tests with EventWatchers. The client agent has no
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* strict requirement for how long it takes to resolve the ready promise. Once
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* the promise is resolved a secondary timeout promise is armed that may have
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* a tight deadline measured in animation frames.
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*/
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function armTimeoutWhenReady(animation, timeoutPromise) {
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return () => {
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if (animation.pending)
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return animation.ready.then(() => { return timeoutPromise(); });
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else
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return timeoutPromise();
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};
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}
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/**
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* Wrapper that takes a sequence of N animations and returns:
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*
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* Promise.all([animations[0].ready, animations[1].ready, ... animations[N-1].ready]);
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*/
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function waitForAllAnimations(animations) {
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return Promise.all(animations.map(animation => animation.ready));
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}
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/**
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* Flush the computed style for the given element. This is useful, for example,
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* when we are testing a transition and need the initial value of a property
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* to be computed so that when we synchronouslyet set it to a different value
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* we actually get a transition instead of that being the initial value.
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*/
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function flushComputedStyle(elem) {
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var cs = getComputedStyle(elem);
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cs.marginLeft;
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}
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Add table
Reference in a new issue