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LibWeb: Allow paint style fills for CRC2D strokes
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parent
727ff6cf59
commit
d259421b69
Notes:
sideshowbarker
2024-07-17 09:48:50 +09:00
Author: https://github.com/MacDue Commit: https://github.com/SerenityOS/serenity/commit/d259421b69 Pull-request: https://github.com/SerenityOS/serenity/pull/19313
2 changed files with 30 additions and 22 deletions
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@ -18,7 +18,7 @@
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<canvas id="conic" width="200" height="200"></canvas>
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<h2>Linear Gradients</h2>
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<em>This time in a path to spice things up!</em><br>
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<canvas id="linear" width="200" height="200"></canvas>
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<canvas id="linear" width="400" height="200"></canvas>
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<script>
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{
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@ -137,7 +137,6 @@ makeMouseDemo("radialHell2", (canvas, ctx, mX, mY) => {
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const ctx = canvas.getContext("2d");
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const gradient = ctx.createLinearGradient(20, 20, 220, 120);
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ctx.createLinearGradient(0,0,200,50);
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gradient.addColorStop(0,"red");
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gradient.addColorStop(0.15,"yellow");
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gradient.addColorStop(0.3,"green");
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@ -148,6 +147,12 @@ makeMouseDemo("radialHell2", (canvas, ctx, mX, mY) => {
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ctx.fillStyle = gradient;
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const gradient2 = ctx.createLinearGradient(200,0,400,50);
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gradient2.addColorStop(0,"cyan");
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gradient2.addColorStop(1,"fuchsia");
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ctx.strokeStyle = gradient2;
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const starPath = (cx, cy, spikes, outerRadius, innerRadius) => {
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let x = cx;
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let y = cy;
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@ -171,7 +176,11 @@ makeMouseDemo("radialHell2", (canvas, ctx, mX, mY) => {
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ctx.closePath();
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}
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starPath(canvas.width/2,canvas.height/2,5,100,60);
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starPath(canvas.width/4,canvas.height/2,5,100,60);
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ctx.fill();
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starPath(canvas.width/4 + 200 ,canvas.height/2,5,80,40);
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ctx.lineWidth = 5;
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ctx.stroke();
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}
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</script>
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@ -95,26 +95,22 @@ void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float h
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void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
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{
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draw_clipped([&](auto& painter) {
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auto& drawing_state = this->drawing_state();
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auto& drawing_state = this->drawing_state();
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auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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// We could remove the rounding here, but the lines look better when they have whole number pixel endpoints.
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auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_rounded<float>();
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auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_rounded<float>();
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auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_rounded<float>();
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auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_rounded<float>();
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// We could remove the rounding here, but the lines look better when they have whole number pixel endpoints.
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auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_rounded<float>();
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auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_rounded<float>();
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auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_rounded<float>();
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auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_rounded<float>();
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Gfx::Path path;
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path.move_to(top_left);
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path.line_to(top_right);
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path.line_to(bottom_right);
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path.line_to(bottom_left);
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path.line_to(top_left);
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painter.stroke_path(path, drawing_state.stroke_style.to_color_but_fixme_should_accept_any_paint_style(), drawing_state.line_width);
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Gfx::Path path;
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path.move_to(top_left);
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path.line_to(top_right);
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path.line_to(bottom_right);
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path.line_to(bottom_left);
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path.line_to(top_left);
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return rect;
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});
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stroke_internal(path);
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}
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// 4.12.5.1.14 Drawing images, https://html.spec.whatwg.org/multipage/canvas.html#drawing-images
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@ -237,8 +233,11 @@ void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
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{
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draw_clipped([&](auto& painter) {
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auto& drawing_state = this->drawing_state();
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painter.stroke_path(path, drawing_state.stroke_style.to_color_but_fixme_should_accept_any_paint_style(), drawing_state.line_width);
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if (auto color = drawing_state.stroke_style.as_color(); color.has_value()) {
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painter.stroke_path(path, *color, drawing_state.line_width);
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} else {
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painter.stroke_path(path, drawing_state.stroke_style.to_gfx_paint_style(), drawing_state.line_width);
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}
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return path.bounding_box();
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});
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}
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