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+/*
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+ * Copyright (c) 2021, the SerenityOS developers.
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ *
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+ * 1. Redistributions of source code must retain the above copyright notice, this
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+ * list of conditions and the following disclaimer.
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+ *
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+ * 2. Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+#include "Game.h"
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+#include <LibGUI/AboutDialog.h>
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+#include <LibGUI/Application.h>
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+#include <LibGUI/Icon.h>
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+#include <LibGUI/Menu.h>
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+#include <LibGUI/MenuBar.h>
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+#include <LibGUI/Window.h>
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+#include <stdio.h>
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+
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+int main(int argc, char** argv)
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+{
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+ if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
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+ perror("pledge");
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+ return 1;
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+ }
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+
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+ auto app = GUI::Application::construct(argc, argv);
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+
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+ if (pledge("stdio rpath shared_buffer accept", nullptr) < 0) {
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+ perror("pledge");
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+ return 1;
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+ }
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+
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+ if (unveil("/res", "r") < 0) {
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+ perror("unveil");
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+ return 1;
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+ }
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+
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+ if (unveil(nullptr, nullptr) < 0) {
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+ perror("unveil");
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+ return 1;
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+ }
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+
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+ auto app_icon = GUI::Icon::default_icon("app-conway");
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+
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+ auto window = GUI::Window::construct();
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+
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+ window->set_title("Conway");
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+ window->resize(400, 400);
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+ window->set_double_buffering_enabled(true);
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+ window->set_icon(app_icon.bitmap_for_size(16));
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+
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+ auto& game = window->set_main_widget<Game>();
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+
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+ auto menubar = GUI::MenuBar::construct();
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+
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+ auto& app_menu = menubar->add_menu("Conway");
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+
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+ app_menu.add_action(GUI::Action::create("Reset", { Mod_None, Key_F2 }, [&](auto&) {
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+ game.reset();
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+ }));
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+ app_menu.add_separator();
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+ app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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+ GUI::Application::the()->quit();
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+ }));
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+
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+ auto& help_menu = menubar->add_menu("Help");
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+ help_menu.add_action(GUI::Action::create("About", [&](auto&) {
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+ GUI::AboutDialog::show("Conway", app_icon.bitmap_for_size(32), window);
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+ }));
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+
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+ app->set_menubar(move(menubar));
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+
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+ window->show();
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+
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+ return app->exec();
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+}
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