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@@ -82,6 +82,26 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
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if (!has_paintable_layers)
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return;
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+ struct {
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+ int top { 0 };
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+ int bottom { 0 };
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+ int left { 0 };
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+ int right { 0 };
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+ } clip_shrink;
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+
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+ auto border_top = layout_node.computed_values().border_top();
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+ auto border_bottom = layout_node.computed_values().border_bottom();
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+ auto border_left = layout_node.computed_values().border_left();
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+ auto border_right = layout_node.computed_values().border_right();
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+
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+ if (border_top.color.alpha() == 255 && border_bottom.color.alpha() == 255
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+ && border_left.color.alpha() == 255 && border_right.color.alpha() == 255) {
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+ clip_shrink.top = border_top.width;
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+ clip_shrink.bottom = border_bottom.width;
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+ clip_shrink.left = border_left.width;
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+ clip_shrink.right = border_right.width;
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+ }
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+
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// Note: Background layers are ordered front-to-back, so we paint them in reverse
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for (auto& layer : background_layers->in_reverse()) {
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// TODO: Gradients!
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@@ -96,6 +116,12 @@ void paint_background(PaintContext& context, Layout::NodeWithStyleAndBoxModelMet
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painter.add_clip_rect(clip_rect);
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ScopedCornerRadiusClip corner_clip { painter, clip_rect, clip_box.radii };
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+ if (layer.clip == CSS::BackgroundBox::BorderBox) {
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+ // Shrink the effective clip rect if to account for the bits the borders will definitely paint over
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+ // (if they all have alpha == 255).
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+ clip_rect.shrink(clip_shrink.top, clip_shrink.right, clip_shrink.bottom, clip_shrink.left);
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+ }
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+
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auto& image = *layer.background_image;
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Gfx::FloatRect background_positioning_area;
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