(And all other memory, too.) This will mutate later when we add shadow memory etc, but for now just zero-initialize it since that's expected by the emulated program.
@@ -42,7 +42,7 @@ public:
SimpleRegion(u32 base, u32 size)
: Region(base, size)
{
- m_data = (u8*)malloc(size);
+ m_data = (u8*)calloc(1, size);
}
~SimpleRegion()