Explorar o código

LibGL: Remove Texture note leftovers from the NameAllocator class

The NameAllocator class is not only about Textures, so let's change a
comment being related to it.
Stephan Unverwerth %!s(int64=2) %!d(string=hai) anos
pai
achega
cd7d2c3446
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      Userland/Libraries/LibGL/NameAllocator.cpp

+ 1 - 1
Userland/Libraries/LibGL/NameAllocator.cpp

@@ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names)
             m_free_names.pop();
         } else {
             // We're out of free previously allocated names. Let's allocate a new contiguous amount from the
-            // last known texture name
+            // last known id
             names[i] = m_last_id++;
         }
     }