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@@ -528,8 +528,12 @@ GLAPI void glHint(GLenum target, GLenum mode);
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GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glReadBuffer(GLenum mode);
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GLAPI void glDrawBuffer(GLenum buffer);
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GLAPI void glDrawBuffer(GLenum buffer);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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-GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
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+GLAPI void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid const* data);
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+GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid const* data);
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+GLAPI void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid const* data);
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GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
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GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
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+GLAPI void glTexCoord2d(GLdouble s, GLdouble t);
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+GLAPI void glTexCoord2dv(GLdouble const* v);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
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GLAPI void glTexCoord2fv(GLfloat const* v);
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GLAPI void glTexCoord2fv(GLfloat const* v);
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GLAPI void glTexCoord4fv(const GLfloat* v);
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GLAPI void glTexCoord4fv(const GLfloat* v);
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@@ -570,6 +574,7 @@ GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
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GLAPI void glNormal3fv(GLfloat const* v);
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GLAPI void glNormal3fv(GLfloat const* v);
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+GLAPI void glNormalPointer(GLenum type, GLsizei stride, void const* pointer);
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GLAPI void glRasterPos2i(GLint x, GLint y);
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GLAPI void glRasterPos2i(GLint x, GLint y);
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GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
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GLAPI void glMaterialf(GLenum face, GLenum pname, GLfloat param);
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GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
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GLAPI void glMaterialfv(GLenum face, GLenum pname, GLfloat const* params);
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@@ -594,6 +599,10 @@ GLAPI void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
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GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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GLAPI void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
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GLAPI void glEvalPoint1(GLint i);
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GLAPI void glEvalPoint1(GLint i);
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GLAPI void glEvalPoint2(GLint i, GLint j);
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GLAPI void glEvalPoint2(GLint i, GLint j);
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+GLAPI void glTexGend(GLenum coord, GLenum pname, GLdouble param);
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+GLAPI void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
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+GLAPI void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params);
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+GLAPI void glTexGeni(GLenum coord, GLenum pname, GLint param);
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GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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GLAPI void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
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GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
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GLAPI void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
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GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
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GLAPI void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
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