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+/*
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+ * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibJS/Runtime/Realm.h>
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+#include <LibWeb/Bindings/ANGLEInstancedArraysPrototype.h>
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+#include <LibWeb/Bindings/Intrinsics.h>
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+#include <LibWeb/WebGL/ANGLEInstancedArrays.h>
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+
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+#define GL_GLEXT_PROTOTYPES 1
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+#include <GLES2/gl2.h>
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+#include <GLES2/gl2ext.h>
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+
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+namespace Web::WebGL {
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+
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+GC_DEFINE_ALLOCATOR(ANGLEInstancedArrays);
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+
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+JS::ThrowCompletionOr<GC::Ptr<ANGLEInstancedArrays>> ANGLEInstancedArrays::create(JS::Realm& realm)
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+{
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+ return realm.create<ANGLEInstancedArrays>(realm);
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+}
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+
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+ANGLEInstancedArrays::ANGLEInstancedArrays(JS::Realm& realm)
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+ : PlatformObject(realm)
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+{
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+}
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+
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+void ANGLEInstancedArrays::vertex_attrib_divisor_angle(GLuint index, GLuint divisor)
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+{
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+ glVertexAttribDivisorANGLE(index, divisor);
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+}
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+
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+void ANGLEInstancedArrays::draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
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+{
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+ glDrawArraysInstancedANGLE(mode, first, count, primcount);
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+}
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+
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+void ANGLEInstancedArrays::draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount)
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+{
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+ glDrawElementsInstancedANGLE(mode, count, type, reinterpret_cast<void*>(offset), primcount);
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+}
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+
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+void ANGLEInstancedArrays::initialize(JS::Realm& realm)
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+{
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+ Base::initialize(realm);
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+ WEB_SET_PROTOTYPE_FOR_INTERFACE(ANGLEInstancedArrays);
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+}
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+
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+}
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