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LibJS/JIT: Add builtin for Math.ceil()

Andreas Kling hace 1 año
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commit
c2ff238467

+ 1 - 0
Userland/Libraries/LibJS/Bytecode/Builtins.h

@@ -16,6 +16,7 @@ namespace JS::Bytecode {
     O(MathAbs, math_abs, Math, abs, 1)       \
     O(MathLog, math_log, Math, log, 1)       \
     O(MathPow, math_pow, Math, pow, 2)       \
+    O(MathCeil, math_ceil, Math, ceil, 1)    \
     O(MathFloor, math_floor, Math, floor, 1) \
     O(MathSqrt, math_sqrt, Math, sqrt, 1)
 

+ 13 - 0
Userland/Libraries/LibJS/JIT/Compiler.cpp

@@ -2676,6 +2676,19 @@ void Compiler::compile_builtin_math_floor(Assembler::Label&, Assembler::Label& e
     m_assembler.jump(end);
 }
 
+static Value cxx_math_ceil(VM& vm, Value, Value value)
+{
+    return TRY_OR_SET_EXCEPTION(MathObject::ceil_impl(vm, value));
+}
+
+void Compiler::compile_builtin_math_ceil(Assembler::Label&, Assembler::Label& end)
+{
+    native_call((void*)cxx_math_ceil);
+    store_accumulator(RET);
+    check_exception();
+    m_assembler.jump(end);
+}
+
 void Compiler::compile_builtin_math_abs(Assembler::Label& slow_case, Assembler::Label& end)
 {
     branch_if_int32(ARG2, [&] {

+ 9 - 3
Userland/Libraries/LibJS/Runtime/MathObject.cpp

@@ -33,7 +33,7 @@ void MathObject::initialize(Realm& realm)
     define_native_function(realm, vm.names.random, random, 0, attr);
     define_native_function(realm, vm.names.sqrt, sqrt, 1, attr, Bytecode::Builtin::MathSqrt);
     define_native_function(realm, vm.names.floor, floor, 1, attr, Bytecode::Builtin::MathFloor);
-    define_native_function(realm, vm.names.ceil, ceil, 1, attr);
+    define_native_function(realm, vm.names.ceil, ceil, 1, attr, Bytecode::Builtin::MathCeil);
     define_native_function(realm, vm.names.round, round, 1, attr);
     define_native_function(realm, vm.names.max, max, 2, attr);
     define_native_function(realm, vm.names.min, min, 2, attr);
@@ -346,10 +346,10 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::cbrt)
 }
 
 // 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
-JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
+ThrowCompletionOr<Value> MathObject::ceil_impl(VM& vm, Value x)
 {
     // 1. Let n be ? ToNumber(x).
-    auto number = TRY(vm.argument(0).to_number(vm));
+    auto number = TRY(x.to_number(vm));
 
     // 2. If n is not finite or n is either +0𝔽 or -0𝔽, return n.
     if (!number.is_finite_number() || number.as_double() == 0)
@@ -364,6 +364,12 @@ JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
     return Value(::ceil(number.as_double()));
 }
 
+// 21.3.2.10 Math.ceil ( x ), https://tc39.es/ecma262/#sec-math.ceil
+JS_DEFINE_NATIVE_FUNCTION(MathObject::ceil)
+{
+    return ceil_impl(vm, vm.argument(0));
+}
+
 // 21.3.2.11 Math.clz32 ( x ), https://tc39.es/ecma262/#sec-math.clz32
 JS_DEFINE_NATIVE_FUNCTION(MathObject::clz32)
 {

+ 1 - 0
Userland/Libraries/LibJS/Runtime/MathObject.h

@@ -22,6 +22,7 @@ public:
     static ThrowCompletionOr<Value> sqrt_impl(VM&, Value);
     static ThrowCompletionOr<Value> pow_impl(VM&, Value base, Value exponent);
     static ThrowCompletionOr<Value> floor_impl(VM&, Value);
+    static ThrowCompletionOr<Value> ceil_impl(VM&, Value);
 
 private:
     explicit MathObject(Realm&);