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@@ -169,6 +169,9 @@ extern "C" {
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#define GL_RGBA 0x1908
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#define GL_RGBA 0x1908
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// Lighting related defines
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// Lighting related defines
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+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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+
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#define GL_FLAT 0x1D00
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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#define GL_SMOOTH 0x1D01
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#define GL_AMBIENT 0x1200
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#define GL_AMBIENT 0x1200
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@@ -458,6 +461,8 @@ GLAPI void glPixelStorei(GLenum pname, GLint param);
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GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
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GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
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GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
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GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
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+GLAPI void glLightModelf(GLenum pname, GLfloat param);
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+GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
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GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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