Ports/gltron: Exit the game when SDL_QUIT is received
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sideshowbarker
2024-07-16 23:34:49 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/bff5137cb4 Pull-request: https://github.com/SerenityOS/serenity/pull/18512 Reviewed-by: https://github.com/AtkinsSJ ✅
2 changed files with 39 additions and 0 deletions
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@ -0,0 +1,28 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jelle Raaijmakers <jelle@gmta.nl>
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Date: Tue, 25 Apr 2023 17:53:50 +0200
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Subject: [PATCH] System: Make sure to exit the loop on receiving SDL_QUIT
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This is fixed in more modern adaptations, as can be seen here:
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https://github.com/laanwj/gltron/blob/336dbbb75afe0aed1d9faaa5bbaa867b2b13d10b/nebu/base/system.c#L135
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Since we work with the original source material, we better patch this
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ourselves.
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---
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nebu/base/system.c | 2 ++
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1 file changed, 2 insertions(+)
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diff --git a/nebu/base/system.c b/nebu/base/system.c
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index 07a75e7b069a73a203950a4f0d0a8a345f76518a..794848e91cb22d1099d5a61e2e01974dde69861e 100644
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--- a/nebu/base/system.c
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+++ b/nebu/base/system.c
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@@ -37,6 +37,8 @@ int SystemMainLoop() {
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break;
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case SDL_QUIT:
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SystemExit();
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+ // status 10 is the only way to break free from main.lua
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+ SystemExitLoop(10);
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break;
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default:
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/* ignore event */
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@ -17,3 +17,14 @@ Build: Fix `char*` vs. `const char*` arguments
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These arguments are of the wrong constness, which will trip our
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compiler.
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## `0004-System-Make-sure-to-exit-the-loop-on-receiving-SDL_Q.patch`
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System: Make sure to exit the loop on receiving SDL_QUIT
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This is fixed in more modern adaptations, as can be seen here:
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https://github.com/laanwj/gltron/blob/336dbbb75afe0aed1d9faaa5bbaa867b2b13d10b/nebu/base/system.c#L135
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Since we work with the original source material, we better patch this
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ourselves.
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