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+/*
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+ * Copyright (c) 2020, Charles Chaucer <thankyouverycool@github>
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ *
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+ * 1. Redistributions of source code must retain the above copyright notice, this
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+ * list of conditions and the following disclaimer.
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+ *
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+ * 2. Redistributions in binary form must reproduce the above copyright notice,
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+ * this list of conditions and the following disclaimer in the documentation
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+ * and/or other materials provided with the distribution.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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+ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+#include <LibGUI/ControlBoxButton.h>
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+#include <LibGUI/Painter.h>
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+#include <LibGfx/CharacterBitmap.h>
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+#include <LibGfx/Palette.h>
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+
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+namespace GUI {
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+
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+static const char* s_up_arrow_bitmap_data = {
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+ " "
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+ " # "
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+ " ### "
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+ " ##### "
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+ " ####### "
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+ " "
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+};
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+
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+static const char* s_down_arrow_bitmap_data = {
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+ " "
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+ " ####### "
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+ " ##### "
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+ " ### "
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+ " # "
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+ " "
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+};
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+
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+static Gfx::CharacterBitmap* s_up_arrow_bitmap;
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+static Gfx::CharacterBitmap* s_down_arrow_bitmap;
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+static const int s_bitmap_width = 9;
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+static const int s_bitmap_height = 6;
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+
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+ControlBoxButton::ControlBoxButton(Type type)
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+ : m_type(type)
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+{
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+}
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+
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+ControlBoxButton::~ControlBoxButton()
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+{
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+}
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+
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+void ControlBoxButton::paint_event(PaintEvent& event)
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+{
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+ Painter painter(*this);
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+ painter.add_clip_rect(event.rect());
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+
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+ Gfx::StylePainter::paint_button(painter, rect(), palette(), Gfx::ButtonStyle::Normal, is_being_pressed(), is_hovered(), is_checked(), is_enabled());
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+
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+ auto button_location = rect().location().translated((width() - s_bitmap_width) / 2, (height() - s_bitmap_height) / 2);
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+
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+ if (is_being_pressed())
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+ button_location.move_by(1, 1);
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+
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+ if (type() == UpArrow) {
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+ if (!s_up_arrow_bitmap)
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+ s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref();
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+ painter.draw_bitmap(button_location, *s_up_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1());
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+ } else {
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+ if (!s_down_arrow_bitmap)
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+ s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref();
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+ painter.draw_bitmap(button_location, *s_down_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1());
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+ }
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+}
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+
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+}
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