FontEditor: Use compact InputBox for Go to Glyph action

This commit is contained in:
thankyouverycool 2023-04-16 16:07:45 -04:00 committed by Andreas Kling
parent 8d86f2e69f
commit bc8b409a3c
Notes: sideshowbarker 2024-07-17 01:06:10 +09:00

View file

@ -243,7 +243,7 @@ ErrorOr<void> MainWidget::create_actions()
m_go_to_glyph_action = GUI::Action::create("&Go to Glyph...", { Mod_Ctrl, Key_G }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-to.png"sv)), [&](auto&) { m_go_to_glyph_action = GUI::Action::create("&Go to Glyph...", { Mod_Ctrl, Key_G }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-to.png"sv)), [&](auto&) {
String input; String input;
if (GUI::InputBox::show(window(), input, "Hexadecimal:"sv, "Go to glyph"sv, GUI::InputType::NonemptyText) == GUI::InputBox::ExecResult::OK) { if (GUI::InputBox::show(window(), input, {}, "Go to glyph"sv, GUI::InputType::NonemptyText, "Hexadecimal"sv) == GUI::InputBox::ExecResult::OK) {
auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input); auto maybe_code_point = AK::StringUtils::convert_to_uint_from_hex(input);
if (!maybe_code_point.has_value()) if (!maybe_code_point.has_value())
return; return;