LibWeb/WebGL: Add stub class for WebGLSync
This is a WebGL 2.0 class
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github-actions[bot]
2024-12-06 14:37:13 +00:00
Author: https://github.com/ADKaster Commit: https://github.com/LadybirdBrowser/ladybird/commit/bb3226ee57c Pull-request: https://github.com/LadybirdBrowser/ladybird/pull/2809 Reviewed-by: https://github.com/kalenikaliaksandr ✅
6 changed files with 72 additions and 0 deletions
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@ -817,6 +817,7 @@ set(SOURCES
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WebGL/WebGLSampler.cpp
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WebGL/WebGLShader.cpp
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WebGL/WebGLShaderPrecisionFormat.cpp
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WebGL/WebGLSync.cpp
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WebGL/WebGLTexture.cpp
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WebGL/WebGLUniformLocation.cpp
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WebIDL/AbstractOperations.cpp
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34
Libraries/LibWeb/WebGL/WebGLSync.cpp
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34
Libraries/LibWeb/WebGL/WebGLSync.cpp
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@ -0,0 +1,34 @@
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/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/WebGLSyncPrototype.h>
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#include <LibWeb/WebGL/WebGLSync.h>
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namespace Web::WebGL {
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GC_DEFINE_ALLOCATOR(WebGLSync);
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GC::Ref<WebGLSync> WebGLSync::create(JS::Realm& realm, GLuint handle)
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{
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return realm.create<WebGLSync>(realm, handle);
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}
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WebGLSync::WebGLSync(JS::Realm& realm, GLuint handle)
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: WebGLObject(realm, handle)
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{
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}
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WebGLSync::~WebGLSync() = default;
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void WebGLSync::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLSync);
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}
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}
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29
Libraries/LibWeb/WebGL/WebGLSync.h
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29
Libraries/LibWeb/WebGL/WebGLSync.h
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/*
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* Copyright (c) 2024, Andrew Kaster <andrew@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/WebGL/Types.h>
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#include <LibWeb/WebGL/WebGLObject.h>
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namespace Web::WebGL {
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class WebGLSync : public WebGLObject {
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WEB_PLATFORM_OBJECT(WebGLSync, WebGLObject);
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GC_DECLARE_ALLOCATOR(WebGLSync);
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public:
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static GC::Ref<WebGLSync> create(JS::Realm& realm, GLuint handle);
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virtual ~WebGLSync() override;
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protected:
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explicit WebGLSync(JS::Realm&, GLuint handle);
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virtual void initialize(JS::Realm&) override;
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};
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}
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6
Libraries/LibWeb/WebGL/WebGLSync.idl
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6
Libraries/LibWeb/WebGL/WebGLSync.idl
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#import <WebGL/WebGLObject.idl>
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// https://registry.khronos.org/webgl/specs/latest/2.0/#3.4
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[Exposed=(Window,Worker)]
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interface WebGLSync : WebGLObject {
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};
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@ -381,6 +381,7 @@ libweb_js_bindings(WebGL/WebGLRenderingContext)
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libweb_js_bindings(WebGL/WebGLSampler)
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libweb_js_bindings(WebGL/WebGLShader)
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libweb_js_bindings(WebGL/WebGLShaderPrecisionFormat)
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libweb_js_bindings(WebGL/WebGLSync)
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libweb_js_bindings(WebGL/WebGLTexture)
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libweb_js_bindings(WebGL/WebGLUniformLocation)
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libweb_js_bindings(WebIDL/DOMException)
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@ -410,6 +410,7 @@ WebGLRenderingContext
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WebGLSampler
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WebGLShader
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WebGLShaderPrecisionFormat
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WebGLSync
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WebGLTexture
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WebGLUniformLocation
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WebKitCSSMatrix
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