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LibGfx/WebPWriter: Move VP8L compression to WebPWriterLossless.{h,cpp}

* Matches how the loader is organized
* `compress_VP8L_image_data()` will grow longer when we add actual
  compression
* Maybe someone wants to write a lossy compressor one day

No behavior change.
Nico Weber 1 рік тому
батько
коміт
b6bbff5f3f

+ 1 - 0
Meta/gn/secondary/Userland/Libraries/LibGfx/BUILD.gn

@@ -98,6 +98,7 @@ shared_library("LibGfx") {
     "ImageFormats/WebPLoaderLossless.cpp",
     "ImageFormats/WebPLoaderLossy.cpp",
     "ImageFormats/WebPWriter.cpp",
+    "ImageFormats/WebPWriterLossless.cpp",
     "ImmutableBitmap.cpp",
     "Painter.cpp",
     "Palette.cpp",

+ 1 - 0
Userland/Libraries/LibGfx/CMakeLists.txt

@@ -72,6 +72,7 @@ set(SOURCES
     ImageFormats/WebPLoaderLossless.cpp
     ImageFormats/WebPLoaderLossy.cpp
     ImageFormats/WebPWriter.cpp
+    ImageFormats/WebPWriterLossless.cpp
     ImmutableBitmap.cpp
     Painter.cpp
     Palette.cpp

+ 3 - 125
Userland/Libraries/LibGfx/ImageFormats/WebPWriter.cpp

@@ -5,16 +5,16 @@
  */
 
 // Container: https://developers.google.com/speed/webp/docs/riff_container
-// Lossless format: https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification
 
 #include <AK/BitStream.h>
 #include <AK/Debug.h>
-#include <LibCompress/DeflateTables.h>
+#include <AK/Endian.h>
+#include <AK/MemoryStream.h>
 #include <LibGfx/Bitmap.h>
 #include <LibGfx/ImageFormats/AnimationWriter.h>
 #include <LibGfx/ImageFormats/WebPShared.h>
 #include <LibGfx/ImageFormats/WebPWriter.h>
-#include <LibRIFF/RIFF.h>
+#include <LibGfx/ImageFormats/WebPWriterLossless.h>
 
 namespace Gfx {
 
@@ -76,128 +76,6 @@ static bool are_all_pixels_opaque(Bitmap const& bitmap)
     return true;
 }
 
-static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
-{
-    LittleEndianOutputBitStream bit_stream { MaybeOwned<Stream>(stream) };
-
-    // optional-transform   =  (%b1 transform optional-transform) / %b0
-    TRY(bit_stream.write_bits(0u, 1u)); // No transform for now.
-
-    // https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification#5_image_data
-    // spatially-coded-image =  color-cache-info meta-prefix data
-
-    // color-cache-info      =  %b0
-    // color-cache-info      =/ (%b1 4BIT) ; 1 followed by color cache size
-    TRY(bit_stream.write_bits(0u, 1u)); // No color cache for now.
-
-    // meta-prefix           =  %b0 / (%b1 entropy-image)
-    TRY(bit_stream.write_bits(0u, 1u)); // No meta prefix for now.
-
-    // data                  =  prefix-codes lz77-coded-image
-    // prefix-codes          =  prefix-code-group *prefix-codes
-    // prefix-code-group     =
-    //     5prefix-code ; See "Interpretation of Meta Prefix Codes" to
-    //                  ; understand what each of these five prefix
-    //                  ; codes are for.
-
-    // We're writing a single prefix-code-group.
-    // "These codes are (in bitstream order):
-
-    //  Prefix code #1: Used for green channel, backward-reference length, and color cache.
-    //  Prefix code #2, #3, and #4: Used for red, blue, and alpha channels, respectively.
-    //  Prefix code #5: Used for backward-reference distance."
-
-    // We use neither back-references not color cache entries yet.
-    // We write prefix trees for 256 literals all of length 8, which means each byte is encoded as itself.
-    // That doesn't give any compression, but is a valid bit stream.
-    // We can make this smarter later on.
-
-    size_t const color_cache_size = 0;
-    constexpr Array alphabet_sizes = to_array<size_t>({ 256 + 24 + static_cast<size_t>(color_cache_size), 256, 256, 256, 40 }); // XXX Shared?
-
-    // If you add support for color cache: At the moment, CanonicalCodes does not support writing more than 288 symbols.
-    if (alphabet_sizes[0] > 288)
-        return Error::from_string_literal("Invalid alphabet size");
-
-    bool all_pixels_are_opaque = are_all_pixels_opaque(bitmap);
-
-    int number_of_full_channels = all_pixels_are_opaque ? 3 : 4;
-    for (int i = 0; i < number_of_full_channels; ++i) {
-        TRY(bit_stream.write_bits(0u, 1u)); // Normal code length code.
-
-        // Write code length codes.
-        constexpr int kCodeLengthCodes = 19;
-        Array<int, kCodeLengthCodes> kCodeLengthCodeOrder = { 17, 18, 0, 1, 2, 3, 4, 5, 16, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
-        int num_code_lengths = max(4u, find_index(kCodeLengthCodeOrder.begin(), kCodeLengthCodeOrder.end(), 8) + 1);
-
-        // "int num_code_lengths = 4 + ReadBits(4);"
-        TRY(bit_stream.write_bits(num_code_lengths - 4u, 4u));
-
-        for (int i = 0; i < num_code_lengths - 1; ++i)
-            TRY(bit_stream.write_bits(0u, 3u));
-        TRY(bit_stream.write_bits(1u, 3u));
-
-        // Write code lengths.
-        if (alphabet_sizes[i] == 256) {
-            TRY(bit_stream.write_bits(0u, 1u)); // max_symbol is alphabet_size
-        } else {
-            TRY(bit_stream.write_bits(1u, 1u)); // max_symbol is explicitly coded
-            // "int length_nbits = 2 + 2 * ReadBits(3);
-            //  int max_symbol = 2 + ReadBits(length_nbits);"
-            TRY(bit_stream.write_bits(3u, 3u));   // length_nbits = 2 + 2 * 3
-            TRY(bit_stream.write_bits(254u, 8u)); // max_symbol = 2 + 254
-        }
-
-        // The code length codes only contain a single entry for '8'. WebP streams with a single element store 0 bits per element.
-        // (This is different from deflate, which needs 1 bit per element.)
-    }
-
-    if (all_pixels_are_opaque) {
-        // Use a simple 1-element code.
-        TRY(bit_stream.write_bits(1u, 1u));   // Simple code length code.
-        TRY(bit_stream.write_bits(0u, 1u));   // num_symbols - 1
-        TRY(bit_stream.write_bits(1u, 1u));   // is_first_8bits
-        TRY(bit_stream.write_bits(255u, 8u)); // symbol0
-    }
-
-    // For code #5, use a simple empty code, since we don't use this yet.
-    TRY(bit_stream.write_bits(1u, 1u)); // Simple code length code.
-    TRY(bit_stream.write_bits(0u, 1u)); // num_symbols - 1
-    TRY(bit_stream.write_bits(0u, 1u)); // is_first_8bits
-    TRY(bit_stream.write_bits(0u, 1u)); // symbol0
-
-    // Image data.
-    for (ARGB32 pixel : bitmap) {
-        u8 a = pixel >> 24;
-        u8 r = pixel >> 16;
-        u8 g = pixel >> 8;
-        u8 b = pixel;
-
-        // We wrote a huffman table that gives every symbol 8 bits. That means we can write the image data
-        // out uncompressed –- but we do need to reverse the bit order of the bytes.
-        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[g], 8u));
-        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[r], 8u));
-        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[b], 8u));
-
-        // If all pixels are opaque, we wrote a one-element huffman table for alpha, which needs 0 bits per element.
-        if (!all_pixels_are_opaque)
-            TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[a], 8u));
-    }
-
-    // FIXME: Make ~LittleEndianOutputBitStream do this, or make it VERIFY() that it has happened at least.
-    TRY(bit_stream.align_to_byte_boundary());
-    TRY(bit_stream.flush_buffer_to_stream());
-
-    return {};
-}
-
-static ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const& bitmap)
-{
-    AllocatingMemoryStream vp8l_data_stream;
-    TRY(write_VP8L_image_data(vp8l_data_stream, bitmap));
-    return vp8l_data_stream.read_until_eof();
-}
-
 // FIXME: Consider using LibRIFF for RIFF writing details. (It currently has no writing support.)
 static ErrorOr<void> align_to_two(Stream& stream, size_t number_of_bytes_written)
 {

+ 150 - 0
Userland/Libraries/LibGfx/ImageFormats/WebPWriterLossless.cpp

@@ -0,0 +1,150 @@
+/*
+ * Copyright (c) 2024, Nico Weber <thakis@chromium.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+// Lossless format: https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification
+
+#include <AK/BitStream.h>
+#include <AK/Debug.h>
+#include <AK/Endian.h>
+#include <AK/MemoryStream.h>
+#include <LibCompress/DeflateTables.h>
+#include <LibGfx/Bitmap.h>
+#include <LibGfx/ImageFormats/WebPWriterLossless.h>
+
+namespace Gfx {
+
+static bool are_all_pixels_opaque(Bitmap const& bitmap)
+{
+    for (ARGB32 pixel : bitmap) {
+        if ((pixel >> 24) != 0xff)
+            return false;
+    }
+    return true;
+}
+
+static ErrorOr<void> write_VP8L_image_data(Stream& stream, Bitmap const& bitmap)
+{
+    LittleEndianOutputBitStream bit_stream { MaybeOwned<Stream>(stream) };
+
+    // optional-transform   =  (%b1 transform optional-transform) / %b0
+    TRY(bit_stream.write_bits(0u, 1u)); // No transform for now.
+
+    // https://developers.google.com/speed/webp/docs/webp_lossless_bitstream_specification#5_image_data
+    // spatially-coded-image =  color-cache-info meta-prefix data
+
+    // color-cache-info      =  %b0
+    // color-cache-info      =/ (%b1 4BIT) ; 1 followed by color cache size
+    TRY(bit_stream.write_bits(0u, 1u)); // No color cache for now.
+
+    // meta-prefix           =  %b0 / (%b1 entropy-image)
+    TRY(bit_stream.write_bits(0u, 1u)); // No meta prefix for now.
+
+    // data                  =  prefix-codes lz77-coded-image
+    // prefix-codes          =  prefix-code-group *prefix-codes
+    // prefix-code-group     =
+    //     5prefix-code ; See "Interpretation of Meta Prefix Codes" to
+    //                  ; understand what each of these five prefix
+    //                  ; codes are for.
+
+    // We're writing a single prefix-code-group.
+    // "These codes are (in bitstream order):
+
+    //  Prefix code #1: Used for green channel, backward-reference length, and color cache.
+    //  Prefix code #2, #3, and #4: Used for red, blue, and alpha channels, respectively.
+    //  Prefix code #5: Used for backward-reference distance."
+
+    // We use neither back-references not color cache entries yet.
+    // We write prefix trees for 256 literals all of length 8, which means each byte is encoded as itself.
+    // That doesn't give any compression, but is a valid bit stream.
+    // We can make this smarter later on.
+
+    size_t const color_cache_size = 0;
+    constexpr Array alphabet_sizes = to_array<size_t>({ 256 + 24 + static_cast<size_t>(color_cache_size), 256, 256, 256, 40 }); // XXX Shared?
+
+    // If you add support for color cache: At the moment, CanonicalCodes does not support writing more than 288 symbols.
+    if (alphabet_sizes[0] > 288)
+        return Error::from_string_literal("Invalid alphabet size");
+
+    bool all_pixels_are_opaque = are_all_pixels_opaque(bitmap);
+
+    int number_of_full_channels = all_pixels_are_opaque ? 3 : 4;
+    for (int i = 0; i < number_of_full_channels; ++i) {
+        TRY(bit_stream.write_bits(0u, 1u)); // Normal code length code.
+
+        // Write code length codes.
+        constexpr int kCodeLengthCodes = 19;
+        Array<int, kCodeLengthCodes> kCodeLengthCodeOrder = { 17, 18, 0, 1, 2, 3, 4, 5, 16, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 };
+        int num_code_lengths = max(4u, find_index(kCodeLengthCodeOrder.begin(), kCodeLengthCodeOrder.end(), 8) + 1);
+
+        // "int num_code_lengths = 4 + ReadBits(4);"
+        TRY(bit_stream.write_bits(num_code_lengths - 4u, 4u));
+
+        for (int i = 0; i < num_code_lengths - 1; ++i)
+            TRY(bit_stream.write_bits(0u, 3u));
+        TRY(bit_stream.write_bits(1u, 3u));
+
+        // Write code lengths.
+        if (alphabet_sizes[i] == 256) {
+            TRY(bit_stream.write_bits(0u, 1u)); // max_symbol is alphabet_size
+        } else {
+            TRY(bit_stream.write_bits(1u, 1u)); // max_symbol is explicitly coded
+            // "int length_nbits = 2 + 2 * ReadBits(3);
+            //  int max_symbol = 2 + ReadBits(length_nbits);"
+            TRY(bit_stream.write_bits(3u, 3u));   // length_nbits = 2 + 2 * 3
+            TRY(bit_stream.write_bits(254u, 8u)); // max_symbol = 2 + 254
+        }
+
+        // The code length codes only contain a single entry for '8'. WebP streams with a single element store 0 bits per element.
+        // (This is different from deflate, which needs 1 bit per element.)
+    }
+
+    if (all_pixels_are_opaque) {
+        // Use a simple 1-element code.
+        TRY(bit_stream.write_bits(1u, 1u));   // Simple code length code.
+        TRY(bit_stream.write_bits(0u, 1u));   // num_symbols - 1
+        TRY(bit_stream.write_bits(1u, 1u));   // is_first_8bits
+        TRY(bit_stream.write_bits(255u, 8u)); // symbol0
+    }
+
+    // For code #5, use a simple empty code, since we don't use this yet.
+    TRY(bit_stream.write_bits(1u, 1u)); // Simple code length code.
+    TRY(bit_stream.write_bits(0u, 1u)); // num_symbols - 1
+    TRY(bit_stream.write_bits(0u, 1u)); // is_first_8bits
+    TRY(bit_stream.write_bits(0u, 1u)); // symbol0
+
+    // Image data.
+    for (ARGB32 pixel : bitmap) {
+        u8 a = pixel >> 24;
+        u8 r = pixel >> 16;
+        u8 g = pixel >> 8;
+        u8 b = pixel;
+
+        // We wrote a huffman table that gives every symbol 8 bits. That means we can write the image data
+        // out uncompressed –- but we do need to reverse the bit order of the bytes.
+        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[g], 8u));
+        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[r], 8u));
+        TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[b], 8u));
+
+        // If all pixels are opaque, we wrote a one-element huffman table for alpha, which needs 0 bits per element.
+        if (!all_pixels_are_opaque)
+            TRY(bit_stream.write_bits(Compress::reverse8_lookup_table[a], 8u));
+    }
+
+    // FIXME: Make ~LittleEndianOutputBitStream do this, or make it VERIFY() that it has happened at least.
+    TRY(bit_stream.align_to_byte_boundary());
+    TRY(bit_stream.flush_buffer_to_stream());
+
+    return {};
+}
+
+ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const& bitmap)
+{
+    AllocatingMemoryStream vp8l_data_stream;
+    TRY(write_VP8L_image_data(vp8l_data_stream, bitmap));
+    return vp8l_data_stream.read_until_eof();
+}
+
+}

+ 16 - 0
Userland/Libraries/LibGfx/ImageFormats/WebPWriterLossless.h

@@ -0,0 +1,16 @@
+/*
+ * Copyright (c) 2024, Nico Weber <thakis@chromium.org>
+ *
+ * SPDX-License-Identifier: BSD-2-Clause
+ */
+
+#pragma once
+
+#include <AK/Error.h>
+#include <LibGfx/Forward.h>
+
+namespace Gfx {
+
+ErrorOr<ByteBuffer> compress_VP8L_image_data(Bitmap const&);
+
+}