LibGfx: Speed up fill_path() with per scanline clipping & fast fills

This improves fill_path() performance by adding an API to the painter
that allows painting an entire scanline rather than just a pixel.
With this paths can be clipped a scanline at a time rather than each
pixel, removing a fair amount of checks.

Along with optimized clipping, this can now use a fast_u32_fill() to
paint all but the subpixels of a scanline if a solid color with no
alpha channel is used (which is quite common in SVGs).

This reduces scrolling around on svg.html from 21% in set_pixel() and
19% in fill_path() to just 7.8% in fill_path (with set_pixel()
eliminated). Now fill_path() is far from the slowest code when
scrolling the page.
This commit is contained in:
MacDue 2023-03-08 20:49:00 +01:00 committed by Linus Groh
parent be958a14cf
commit b1a72d66f6
Notes: sideshowbarker 2024-07-17 00:47:29 +09:00
4 changed files with 81 additions and 23 deletions

View file

@ -213,8 +213,7 @@ void AntiAliasingPainter::draw_line(FloatPoint actual_from, FloatPoint actual_to
void AntiAliasingPainter::fill_path(Path const& path, Color color, Painter::WindingRule rule)
{
Detail::fill_path<Detail::FillPathMode::AllowFloatingPoints>(
m_underlying_painter, path, [=](IntPoint) { return color; }, rule, m_transform.translation());
Detail::fill_path<Detail::FillPathMode::AllowFloatingPoints>(m_underlying_painter, path, color, rule, m_transform.translation());
}
void AntiAliasingPainter::fill_path(Path const& path, PaintStyle const& paint_style, Painter::WindingRule rule)

View file

@ -41,13 +41,13 @@ enum class FillPathMode {
AllowFloatingPoints,
};
template<FillPathMode fill_path_mode, typename ColorFunction>
void fill_path(Painter& painter, Path const& path, ColorFunction color_function, Gfx::Painter::WindingRule winding_rule, Optional<FloatPoint> offset = {})
template<FillPathMode fill_path_mode, typename ColorOrFunction>
void fill_path(Painter& painter, Path const& path, ColorOrFunction color, Gfx::Painter::WindingRule winding_rule, Optional<FloatPoint> offset = {})
{
using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
using PointType = Point<GridCoordinateType>;
auto draw_scanline = [&](int y, float x1, float x2) {
auto draw_scanline = [&](int y, GridCoordinateType x1, GridCoordinateType x2) {
const auto draw_offset = offset.value_or({ 0, 0 });
const auto draw_origin = (path.bounding_box().top_left() + draw_offset).to_type<int>();
// FIMXE: Offset is added here to handle floating point translations in the AA painter,
@ -57,23 +57,12 @@ void fill_path(Painter& painter, Path const& path, ColorFunction color_function,
x2 += draw_offset.x();
if (x1 > x2)
swap(x1, x2);
auto set_pixel = [&](int x, int y, Color color) {
painter.set_pixel(x, y, color, true);
};
if constexpr (fill_path_mode == FillPathMode::AllowFloatingPoints) {
int int_x1 = ceilf(x1);
int int_x2 = floorf(x2);
float left_subpixel = int_x1 - x1;
float right_subpixel = x2 - int_x2;
auto left_color = color_function(IntPoint(int_x1 - 1, y) - draw_origin);
auto right_color = color_function(IntPoint(int_x2, y) - draw_origin);
set_pixel(int_x1 - 1, y, left_color.with_alpha(left_color.alpha() * left_subpixel));
set_pixel(int_x2, y, right_color.with_alpha(right_color.alpha() * right_subpixel));
for (int x = int_x1; x < int_x2; x++)
set_pixel(x, y, color_function(IntPoint(x, y) - draw_origin));
if constexpr (IsSameIgnoringCV<ColorOrFunction, Color>) {
painter.draw_scanline_for_fill_path(y, x1, x2 + 1, color);
} else {
for (int x = x1; x < int(x2); x++)
set_pixel(x, y, color_function(IntPoint(x, y) - draw_origin));
painter.draw_scanline_for_fill_path(y, x1, x2 + 1, [&](int offset) {
return color(IntPoint(x1 + offset, y) - draw_origin);
});
}
};

View file

@ -2393,8 +2393,7 @@ void Painter::stroke_path(Path const& path, Color color, int thickness)
void Painter::fill_path(Path const& path, Color color, WindingRule winding_rule)
{
VERIFY(scale() == 1); // FIXME: Add scaling support.
Detail::fill_path<Detail::FillPathMode::PlaceOnIntGrid>(
*this, path, [=](IntPoint) { return color; }, winding_rule);
Detail::fill_path<Detail::FillPathMode::PlaceOnIntGrid>(*this, path, color, winding_rule);
}
void Painter::fill_path(Path const& path, PaintStyle const& paint_style, Painter::WindingRule rule)

View file

@ -7,6 +7,7 @@
#pragma once
#include <AK/Forward.h>
#include <AK/Memory.h>
#include <AK/NonnullRefPtr.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
@ -180,6 +181,76 @@ public:
int scale() const { return state().scale; }
template<typename T, typename TColorOrFunction>
ALWAYS_INLINE void draw_scanline_for_fill_path(int y, T x_start, T x_end, TColorOrFunction color)
{
// Note: This is really an internal function for FillPathImplementation.h to use.
// This allows fill path to clip more of the pixels and reduce the number of clipping checks
// to the number of scanlines (and allows for a fast fill).
// Fill path should scale the scanlines before calling this.
VERIFY(scale() == 1);
constexpr bool is_floating_point = IsSameIgnoringCV<T, int>;
constexpr bool has_constant_color = IsSameIgnoringCV<TColorOrFunction, Color>;
int x1 = 0;
int x2 = 0;
u8 left_subpixel_alpha = 0;
u8 right_subpixel_alpha = 0;
if constexpr (is_floating_point) {
x1 = ceilf(x_start);
x2 = floorf(x_end);
left_subpixel_alpha = (x1 - x_start) * 255;
right_subpixel_alpha = (x_end - x2) * 255;
x1 -= left_subpixel_alpha > 0;
x2 += right_subpixel_alpha > 0;
} else {
x1 = x_start;
x2 = x_end;
}
IntRect scanline(x1, y, x2 - x1, 1);
scanline = scanline.translated(translation());
auto clipped = scanline.intersected(clip_rect());
if (clipped.is_empty())
return;
auto get_color = [&](int offset) {
if constexpr (has_constant_color) {
return color;
} else {
return color(offset);
}
};
if constexpr (is_floating_point) {
// Paint left and right subpixels (then remove them from the scanline).
auto get_color_with_alpha = [&](int offset, u8 alpha) {
auto color_at_offset = get_color(offset);
u8 color_alpha = (alpha * color_at_offset.alpha()) / 255;
return color_at_offset.with_alpha(color_alpha);
};
if (clipped.left() == scanline.left() && left_subpixel_alpha)
set_physical_pixel(clipped.top_left(), get_color_with_alpha(0, left_subpixel_alpha), true);
if (clipped.right() == scanline.right() && right_subpixel_alpha)
set_physical_pixel(clipped.top_right(), get_color_with_alpha(scanline.width(), right_subpixel_alpha), true);
clipped.shrink(0, right_subpixel_alpha > 0, 0, left_subpixel_alpha > 0);
}
if constexpr (has_constant_color) {
if (color.alpha() == 255) {
// Speedy path: Constant color and no alpha blending.
fast_u32_fill(m_target->scanline(clipped.y()) + clipped.x(), color.value(), clipped.width());
return;
}
}
for (int x = clipped.x(); x <= clipped.right(); x++) {
set_physical_pixel({ x, clipped.y() }, get_color(x - scanline.x()), true);
}
}
protected:
friend GradientLine;