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@@ -0,0 +1,122 @@
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+/*
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+ * Copyright (c) 2020, Stephan Unverwerth <s.unverwerth@gmx.de>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#pragma once
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+
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+#include <math.h>
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+
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+namespace Gfx {
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+template<typename T>
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+class Vector2 final {
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+public:
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+ constexpr Vector2() = default;
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+ constexpr Vector2(T x, T y)
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+ : m_x(x)
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+ , m_y(y)
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+ {
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+ }
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+
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+ constexpr T x() const { return m_x; }
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+ constexpr T y() const { return m_y; }
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+
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+ constexpr void set_x(T value) { m_x = value; }
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+ constexpr void set_y(T value) { m_y = value; }
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+
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+ constexpr Vector2& operator+=(const Vector2& other)
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+ {
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+ m_x += other.m_x;
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+ m_y += other.m_y;
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+ return *this;
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+ }
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+
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+ constexpr Vector2& operator-=(const Vector2& other)
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+ {
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+ m_x -= other.m_x;
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+ m_y -= other.m_y;
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+ return *this;
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+ }
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+
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+ constexpr Vector2 operator+(const Vector2& other) const
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+ {
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+ return Vector2(m_x + other.m_x, m_y + other.m_y);
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+ }
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+
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+ constexpr Vector2 operator-(const Vector2& other) const
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+ {
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+ return Vector2(m_x - other.m_x, m_y - other.m_y);
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+ }
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+
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+ constexpr Vector2 operator*(const Vector2& other) const
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+ {
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+ return Vector2(m_x * other.m_x, m_y * other.m_y);
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+ }
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+
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+ constexpr Vector2 operator/(const Vector2& other) const
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+ {
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+ return Vector2(m_x / other.m_x, m_y / other.m_y);
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+ }
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+
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+ constexpr Vector2 operator*(T f) const
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+ {
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+ return Vector2(m_x * f, m_y * f);
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+ }
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+
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+ constexpr Vector2 operator/(T f) const
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+ {
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+ return Vector2(m_x / f, m_y / f);
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+ }
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+
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+ constexpr T dot(const Vector2& other) const
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+ {
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+ return m_x * other.m_x + m_y * other.m_y;
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+ }
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+
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+ constexpr Vector2 normalized() const
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+ {
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+ T inv_length = 1 / length();
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+ return *this * inv_length;
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+ }
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+
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+ constexpr Vector2 clamped(T m, T x) const
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+ {
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+ Vector2 copy { *this };
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+ copy.clamp(m, x);
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+ return copy;
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+ }
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+
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+ constexpr void clamp(T min_value, T max_value)
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+ {
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+ m_x = max(min_value, m_x);
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+ m_y = max(min_value, m_y);
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+ m_x = min(max_value, m_x);
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+ m_y = min(max_value, m_y);
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+ }
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+
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+ constexpr void normalize()
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+ {
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+ T inv_length = 1 / length();
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+ m_x *= inv_length;
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+ m_y *= inv_length;
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+ }
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+
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+ constexpr T length() const
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+ {
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+ return sqrt(m_x * m_x + m_y * m_y);
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+ }
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+
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+private:
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+ T m_x;
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+ T m_y;
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+};
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+
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+typedef Vector2<float> FloatVector2;
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+typedef Vector2<double> DoubleVector2;
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+
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+}
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+
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+using Gfx::DoubleVector2;
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+using Gfx::FloatVector2;
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+using Gfx::Vector2;
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