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@@ -1,10 +1,10 @@
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-#include <LibCore/CEventLoop.h>
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-#include <LibAudio/AWavLoader.h>
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-#include <LibAudio/AClientConnection.h>
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#include <LibAudio/ABuffer.h>
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+#include <LibAudio/AClientConnection.h>
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+#include <LibAudio/AWavLoader.h>
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+#include <LibCore/CEventLoop.h>
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#include <cstdio>
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-int main(int argc, char **argv)
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+int main(int argc, char** argv)
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{
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CEventLoop loop;
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if (argc < 2) {
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@@ -12,22 +12,25 @@ int main(int argc, char **argv)
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return 1;
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}
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- printf("Establishing connection\n");
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AClientConnection a_conn;
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a_conn.handshake();
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- printf("Established connection\n");
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AWavLoader loader(argv[1]);
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- printf("Loaded WAV\n");
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+ printf("\033[34;1mPlaying\033[0m: %s\n", argv[1]);
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+ printf("\033[34;1m Format\033[0m: %u Hz, %u-bit, %s\n",
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+ loader.sample_rate(),
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+ loader.bits_per_sample(),
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+ loader.num_channels() == 1 ? "Mono" : "Stereo");
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+ printf("\033[34;1m Sample\033[0m: \033[s");
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for (;;) {
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auto samples = loader.get_more_samples();
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- if (!samples) {
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+ if (!samples)
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break;
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- }
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- printf("Playing %d sample(s)\n", samples->sample_count());
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+ printf("\033[u");
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+ printf("%d/%d", loader.loaded_samples(), loader.total_samples());
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+ fflush(stdout);
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a_conn.enqueue(*samples);
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}
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-
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- printf("Exiting! :)\n");
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+ printf("\n");
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return 0;
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}
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