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LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU

This introduces a new abstraction layer, LibGPU, that serves as the
usermode interface to GPU devices. To get started we just move the
DeviceConfig there and make sure everything still works :^)
Stephan Unverwerth 3 anos atrás
pai
commit
ac033dd9b6

+ 2 - 1
Userland/Libraries/LibGL/GLContext.h

@@ -17,6 +17,7 @@
 #include <LibGL/Tex/NameAllocator.h>
 #include <LibGL/Tex/Texture.h>
 #include <LibGL/Tex/TextureUnit.h>
+#include <LibGPU/DeviceInfo.h>
 #include <LibGfx/Bitmap.h>
 #include <LibGfx/Matrix4x4.h>
 #include <LibGfx/Rect.h>
@@ -304,7 +305,7 @@ private:
     }
 
     SoftGPU::Device m_rasterizer;
-    SoftGPU::DeviceInfo const m_device_info;
+    GPU::DeviceInfo const m_device_info;
     bool m_sampler_config_is_dirty { true };
     bool m_light_state_is_dirty { true };
 

+ 1 - 1
Userland/Libraries/LibSoftGPU/DeviceInfo.h → Userland/Libraries/LibGPU/DeviceInfo.h

@@ -8,7 +8,7 @@
 
 #include <AK/String.h>
 
-namespace SoftGPU {
+namespace GPU {
 
 struct DeviceInfo final {
     String vendor_name;

+ 1 - 1
Userland/Libraries/LibSoftGPU/Device.cpp

@@ -577,7 +577,7 @@ Device::Device(Gfx::IntSize const& size)
     m_options.viewport = m_frame_buffer->rect();
 }
 
-DeviceInfo Device::info() const
+GPU::DeviceInfo Device::info() const
 {
     return {
         .vendor_name = "SerenityOS",

+ 2 - 2
Userland/Libraries/LibSoftGPU/Device.h

@@ -11,6 +11,7 @@
 #include <AK/NonnullRefPtr.h>
 #include <AK/RefPtr.h>
 #include <AK/Vector.h>
+#include <LibGPU/DeviceInfo.h>
 #include <LibGfx/Bitmap.h>
 #include <LibGfx/Matrix3x3.h>
 #include <LibGfx/Matrix4x4.h>
@@ -21,7 +22,6 @@
 #include <LibSoftGPU/Buffer/Typed2DBuffer.h>
 #include <LibSoftGPU/Clipper.h>
 #include <LibSoftGPU/Config.h>
-#include <LibSoftGPU/DeviceInfo.h>
 #include <LibSoftGPU/Enums.h>
 #include <LibSoftGPU/Image.h>
 #include <LibSoftGPU/ImageFormat.h>
@@ -113,7 +113,7 @@ class Device final {
 public:
     Device(Gfx::IntSize const& min_size);
 
-    DeviceInfo info() const;
+    GPU::DeviceInfo info() const;
 
     void draw_primitives(PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
     void resize(Gfx::IntSize const& min_size);