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+/*
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+ * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibGfx/AntiAliasingPainter.h>
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+#include <LibWeb/DOM/Document.h>
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+#include <LibWeb/Layout/BlockContainer.h>
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+#include <LibWeb/Layout/ImageBox.h>
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+#include <LibWeb/Painting/BackgroundPainting.h>
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+#include <LibWeb/Painting/InlinePaintable.h>
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+#include <LibWeb/Painting/ShadowPainting.h>
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+
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+namespace Web::Painting {
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+
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+NonnullOwnPtr<InlinePaintable> InlinePaintable::create(Layout::InlineNode const& layout_node)
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+{
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+ return adopt_own(*new InlinePaintable(layout_node));
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+}
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+
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+InlinePaintable::InlinePaintable(Layout::InlineNode const& layout_node)
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+ : Paintable(layout_node)
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+{
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+}
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+
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+Layout::InlineNode const& InlinePaintable::layout_node() const
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+{
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+ return static_cast<Layout::InlineNode const&>(Paintable::layout_node());
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+}
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+
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+void InlinePaintable::paint(PaintContext& context, Painting::PaintPhase phase) const
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+{
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+ auto& painter = context.painter();
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+
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+ if (phase == Painting::PaintPhase::Background) {
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+ auto top_left_border_radius = computed_values().border_top_left_radius();
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+ auto top_right_border_radius = computed_values().border_top_right_radius();
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+ auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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+ auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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+ auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
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+
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+ for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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+ Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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+
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+ if (is_first_fragment) {
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+ float extra_start_width = box_model().padding.left;
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+ absolute_fragment_rect.translate_by(-extra_start_width, 0);
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+ absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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+ }
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+
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+ if (is_last_fragment) {
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+ float extra_end_width = box_model().padding.right;
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+ absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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+ }
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+
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+ auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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+ Painting::paint_background(context, layout_node(), enclosing_int_rect(absolute_fragment_rect), computed_values().background_color(), &computed_values().background_layers(), border_radius_data);
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+
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+ if (auto computed_box_shadow = computed_values().box_shadow(); !computed_box_shadow.is_empty()) {
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+ Vector<Painting::BoxShadowData> resolved_box_shadow_data;
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+ resolved_box_shadow_data.ensure_capacity(computed_box_shadow.size());
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+ for (auto const& layer : computed_box_shadow) {
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+ resolved_box_shadow_data.empend(
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+ layer.color,
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+ static_cast<int>(layer.offset_x.to_px(layout_node())),
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+ static_cast<int>(layer.offset_y.to_px(layout_node())),
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+ static_cast<int>(layer.blur_radius.to_px(layout_node())),
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+ static_cast<int>(layer.spread_distance.to_px(layout_node())),
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+ layer.placement == CSS::BoxShadowPlacement::Outer ? Painting::BoxShadowPlacement::Outer : Painting::BoxShadowPlacement::Inner);
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+ }
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+ Painting::paint_box_shadow(context, enclosing_int_rect(absolute_fragment_rect), resolved_box_shadow_data);
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+ }
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+
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+ return IterationDecision::Continue;
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+ });
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+ }
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+
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+ if (phase == Painting::PaintPhase::Border) {
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+ auto top_left_border_radius = computed_values().border_top_left_radius();
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+ auto top_right_border_radius = computed_values().border_top_right_radius();
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+ auto bottom_right_border_radius = computed_values().border_bottom_right_radius();
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+ auto bottom_left_border_radius = computed_values().border_bottom_left_radius();
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+
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+ auto borders_data = Painting::BordersData {
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+ .top = computed_values().border_top(),
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+ .right = computed_values().border_right(),
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+ .bottom = computed_values().border_bottom(),
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+ .left = computed_values().border_left(),
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+ };
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+
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+ auto containing_block_position_in_absolute_coordinates = layout_node().containing_block()->paint_box()->absolute_position();
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+
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+ for_each_fragment([&](auto const& fragment, bool is_first_fragment, bool is_last_fragment) {
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+ Gfx::FloatRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
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+
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+ if (is_first_fragment) {
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+ float extra_start_width = box_model().padding.left;
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+ absolute_fragment_rect.translate_by(-extra_start_width, 0);
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+ absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
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+ }
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+
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+ if (is_last_fragment) {
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+ float extra_end_width = box_model().padding.right;
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+ absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
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+ }
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+
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+ auto bordered_rect = absolute_fragment_rect.inflated(borders_data.top.width, borders_data.right.width, borders_data.bottom.width, borders_data.left.width);
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+ auto border_radius_data = Painting::normalized_border_radius_data(layout_node(), bordered_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
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+
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+ Painting::paint_all_borders(context, bordered_rect, border_radius_data, borders_data);
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+
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+ return IterationDecision::Continue;
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+ });
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+ }
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+
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+ // FIXME: We check for a non-null dom_node(), since pseudo-elements have a null one and were getting
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+ // highlighted incorrectly. A better solution will be needed if we want to inspect them too.
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+ if (phase == Painting::PaintPhase::Overlay && layout_node().dom_node() && layout_node().document().inspected_node() == layout_node().dom_node()) {
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+ // FIXME: This paints a double-thick border between adjacent fragments, where ideally there
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+ // would be none. Once we implement non-rectangular outlines for the `outline` CSS
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+ // property, we can use that here instead.
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+ for_each_fragment([&](auto const& fragment, bool, bool) {
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+ painter.draw_rect(enclosing_int_rect(fragment.absolute_rect()), Color::Magenta);
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+ return IterationDecision::Continue;
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+ });
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+ }
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+}
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+
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+template<typename Callback>
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+void InlinePaintable::for_each_fragment(Callback callback) const
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+{
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+ // FIXME: This will be slow if the containing block has a lot of fragments!
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+ Vector<Layout::LineBoxFragment const&> fragments;
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+ layout_node().containing_block()->paint_box()->for_each_fragment([&](auto& fragment) {
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+ if (layout_node().is_inclusive_ancestor_of(fragment.layout_node()))
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+ fragments.append(fragment);
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+ return IterationDecision::Continue;
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+ });
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+ for (size_t i = 0; i < fragments.size(); ++i) {
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+ auto const& fragment = fragments[i];
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+ callback(fragment, i == 0, i == fragments.size() - 1);
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+ }
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+}
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+
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+}
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