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+/*
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+ * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#include <LibWeb/Bindings/Intrinsics.h>
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+#include <LibWeb/DOM/Document.h>
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+#include <LibWeb/SVG/AttributeNames.h>
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+#include <LibWeb/SVG/AttributeParser.h>
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+#include <LibWeb/SVG/SVGLinearGradientElement.h>
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+#include <LibWeb/SVG/SVGStopElement.h>
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+
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+namespace Web::SVG {
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+
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+SVGLinearGradientElement::SVGLinearGradientElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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+ : SVGGradientElement(document, qualified_name)
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+{
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+}
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+
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+JS::ThrowCompletionOr<void> SVGLinearGradientElement::initialize(JS::Realm& realm)
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+{
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+ MUST_OR_THROW_OOM(Base::initialize(realm));
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+ set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGLinearGradientElementPrototype>(realm, "SVGLinearGradientElement"));
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+
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+ return {};
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+}
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+
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+void SVGLinearGradientElement::parse_attribute(DeprecatedFlyString const& name, DeprecatedString const& value)
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+{
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+ SVGGradientElement::parse_attribute(name, value);
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+
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+ // FIXME: Should allow for `<number-percentage> | <length>` for x1, x2, y1, y2
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+ if (name == SVG::AttributeNames::x1) {
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+ m_x1 = AttributeParser::parse_number_percentage(value);
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+ m_paint_style = nullptr;
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+ } else if (name == SVG::AttributeNames::y1) {
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+ m_y1 = AttributeParser::parse_number_percentage(value);
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+ m_paint_style = nullptr;
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+ } else if (name == SVG::AttributeNames::x2) {
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+ m_x2 = AttributeParser::parse_number_percentage(value);
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+ m_paint_style = nullptr;
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+ } else if (name == SVG::AttributeNames::y2) {
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+ m_y2 = AttributeParser::parse_number_percentage(value);
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+ m_paint_style = nullptr;
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+ }
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+}
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+
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+// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX1Attribute
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+NumberPercentage SVGLinearGradientElement::start_x() const
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+{
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+ if (m_x1.has_value())
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+ return *m_x1;
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+ if (auto href = linear_gradient_xlink_href())
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+ return href->start_x();
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+ // If the attribute is not specified, the effect is as if a value of '0%' were specified.
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+ return NumberPercentage::create_percentage(0);
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+}
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+
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+// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY1Attribute
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+NumberPercentage SVGLinearGradientElement::start_y() const
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+{
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+ if (m_y1.has_value())
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+ return *m_y1;
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+ if (auto href = linear_gradient_xlink_href())
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+ return href->start_x();
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+ // If the attribute is not specified, the effect is as if a value of '0%' were specified.
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+ return NumberPercentage::create_percentage(0);
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+}
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+
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+// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementX2Attribute
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+NumberPercentage SVGLinearGradientElement::end_x() const
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+{
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+ if (m_x2.has_value())
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+ return *m_x2;
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+ if (auto href = linear_gradient_xlink_href())
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+ return href->start_x();
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+ // If the attribute is not specified, the effect is as if a value of '100%' were specified.
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+ return NumberPercentage::create_percentage(100);
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+}
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+
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+// https://www.w3.org/TR/SVG11/pservers.html#LinearGradientElementY2Attribute
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+NumberPercentage SVGLinearGradientElement::end_y() const
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+{
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+ if (m_y2.has_value())
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+ return *m_y2;
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+ if (auto href = linear_gradient_xlink_href())
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+ return href->start_x();
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+ // If the attribute is not specified, the effect is as if a value of '0%' were specified.
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+ return NumberPercentage::create_percentage(0);
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+}
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+
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+Optional<Gfx::PaintStyle const&> SVGLinearGradientElement::to_gfx_paint_style(SVGPaintContext const& paint_context) const
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+{
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+ auto units = gradient_units();
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+ // FIXME: Resolve percentages properly
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+ Gfx::FloatPoint start_point {};
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+ Gfx::FloatPoint end_point {};
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+ // https://svgwg.org/svg2-draft/pservers.html#LinearGradientElementGradientUnitsAttribute
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+ if (units == GradientUnits::ObjectBoundingBox) {
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+ // If gradientUnits="objectBoundingBox", the user coordinate system for attributes ‘x1’, ‘y1’, ‘x2’ and ‘y2’
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+ // is established using the bounding box of the element to which the gradient is applied (see Object bounding
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+ // box units) and then applying the transform specified by attribute ‘gradientTransform’. Percentages represent
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+ // values relative to the bounding box for the object.
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+ // Note: For gradientUnits="objectBoundingBox" both "100%" and "1" are treated the same.
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+ start_point = paint_context.path_bounding_box.location() + Gfx::FloatPoint { start_x().value() * paint_context.path_bounding_box.width(), start_y().value() * paint_context.path_bounding_box.height() };
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+ end_point = paint_context.path_bounding_box.location() + Gfx::FloatPoint { end_x().value() * paint_context.path_bounding_box.width(), end_y().value() * paint_context.path_bounding_box.height() };
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+ } else {
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+ // GradientUnits::UserSpaceOnUse
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+ // If gradientUnits="userSpaceOnUse", ‘x1’, ‘y1’, ‘x2’, and ‘y2’ represent values in the coordinate system
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+ // that results from taking the current user coordinate system in place at the time when the gradient element
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+ // is referenced (i.e., the user coordinate system for the element referencing the gradient element via a
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+ // fill or stroke property) and then applying the transform specified by attribute ‘gradientTransform’.
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+ // Percentages represent values relative to the current SVG viewport.
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+ start_point = Gfx::FloatPoint {
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+ start_x().resolve_relative_to(paint_context.viewport.width()),
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+ start_y().resolve_relative_to(paint_context.viewport.height()),
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+ };
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+ end_point = Gfx::FloatPoint {
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+ end_x().resolve_relative_to(paint_context.viewport.width()),
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+ end_y().resolve_relative_to(paint_context.viewport.height()),
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+ };
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+ }
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+
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+ if (!m_paint_style) {
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+ m_paint_style = Gfx::SVGLinearGradientPaintStyle::create(start_point, end_point)
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+ .release_value_but_fixme_should_propagate_errors();
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+ // FIXME: Update this if DOM changes?
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+ for_each_color_stop([&](auto& stop) {
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+ m_paint_style->add_color_stop(stop.stop_offset().value(), stop.stop_color()).release_value_but_fixme_should_propagate_errors();
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+ });
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+ } else {
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+ m_paint_style->set_start_point(start_point);
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+ m_paint_style->set_end_point(end_point);
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+ }
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+
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+ auto gradient_affine_transform = gradient_transform().value_or(Gfx::AffineTransform {});
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+
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+ if (units == GradientUnits::ObjectBoundingBox) {
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+ // Adjust transform to take place in the coordinate system defined by the bounding box:
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+ gradient_affine_transform = Gfx::AffineTransform {}
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+ .translate(paint_context.path_bounding_box.location())
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+ .scale(paint_context.path_bounding_box.width(), paint_context.path_bounding_box.height())
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+ .multiply(gradient_affine_transform)
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+ .scale(1 / paint_context.path_bounding_box.width(), 1 / paint_context.path_bounding_box.height())
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+ .translate(-paint_context.path_bounding_box.location());
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+ }
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+
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+ m_paint_style->set_gradient_transform(Gfx::AffineTransform { paint_context.transform }.multiply(gradient_affine_transform));
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+ return *m_paint_style;
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+}
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+
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+JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x1() const
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+{
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+ TODO();
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+}
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+
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+JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y1() const
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+{
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+ TODO();
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+}
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+
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+JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::x2() const
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+{
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+ TODO();
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+}
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+
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+JS::NonnullGCPtr<SVGAnimatedLength> SVGLinearGradientElement::y2() const
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+{
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+ TODO();
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+}
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+
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+}
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