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LibAudio/Piano: Replace floats with doubles
We should default to double-precision so that clients can make the choice to use float or double.
This commit is contained in:
parent
d55d2b2794
commit
aa149b9330
Notes:
sideshowbarker
2024-07-19 09:28:25 +09:00
Author: https://github.com/willmcpherson2 Commit: https://github.com/SerenityOS/serenity/commit/aa149b93301 Pull-request: https://github.com/SerenityOS/serenity/pull/1204 Reviewed-by: https://github.com/awesomekling ✅
5 changed files with 30 additions and 30 deletions
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@ -158,10 +158,10 @@ String AudioEngine::set_recorded_sample(const StringView& path)
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m_recorded_sample.clear();
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m_recorded_sample.resize(wav_buffer->sample_count());
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float peak = 0;
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double peak = 0;
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for (int i = 0; i < wav_buffer->sample_count(); ++i) {
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float left_abs = fabs(wav_buffer->samples()[i].left);
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float right_abs = fabs(wav_buffer->samples()[i].right);
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double left_abs = fabs(wav_buffer->samples()[i].left);
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double right_abs = fabs(wav_buffer->samples()[i].right);
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if (left_abs > peak)
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peak = left_abs;
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if (right_abs > peak)
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@ -228,8 +228,8 @@ Audio::Sample AudioEngine::recorded_sample(size_t note)
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int t = m_pos[note];
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if (t >= m_recorded_sample.size())
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return 0;
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float w_left = m_recorded_sample[t].left;
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float w_right = m_recorded_sample[t].right;
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double w_left = m_recorded_sample[t].left;
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double w_right = m_recorded_sample[t].right;
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if (t + 1 < m_recorded_sample.size()) {
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double t_fraction = m_pos[note] - t;
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w_left += (m_recorded_sample[t + 1].left - m_recorded_sample[t].left) * t_fraction;
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@ -46,7 +46,7 @@ WaveEditor::~WaveEditor()
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{
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}
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int WaveEditor::sample_to_y(float percentage) const
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int WaveEditor::sample_to_y(double percentage) const
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{
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double portion_of_half_height = percentage * ((frame_inner_rect().height() - 1) / 2.0);
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double y = (frame_inner_rect().height() / 2.0) + portion_of_half_height;
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@ -45,7 +45,7 @@ private:
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virtual void paint_event(GUI::PaintEvent&) override;
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int sample_to_y(float percentage) const;
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int sample_to_y(double percentage) const;
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AudioEngine& m_audio_engine;
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};
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@ -43,14 +43,14 @@ struct Sample {
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}
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// For mono
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Sample(float left)
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Sample(double left)
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: left(left)
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, right(left)
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{
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}
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// For stereo
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Sample(float left, float right)
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Sample(double left, double right)
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: left(left)
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, right(right)
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{
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@ -71,7 +71,7 @@ struct Sample {
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void scale(int percent)
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{
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float pct = (float)percent / 100.0;
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double pct = (double)percent / 100.0;
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left *= pct;
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right *= pct;
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}
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@ -83,8 +83,8 @@ struct Sample {
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return *this;
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}
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float left;
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float right;
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double left;
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double right;
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};
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// Small helper to resample from one playback rate to another
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@ -92,16 +92,16 @@ struct Sample {
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// Should do better...
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class ResampleHelper {
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public:
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ResampleHelper(float source, float target);
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ResampleHelper(double source, double target);
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void process_sample(float sample_l, float sample_r);
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bool read_sample(float& next_l, float& next_r);
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void process_sample(double sample_l, double sample_r);
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bool read_sample(double& next_l, double& next_r);
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private:
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const float m_ratio;
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float m_current_ratio { 0 };
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float m_last_sample_l { 0 };
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float m_last_sample_r { 0 };
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const double m_ratio;
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double m_current_ratio { 0 };
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double m_last_sample_l { 0 };
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double m_last_sample_r { 0 };
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};
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// A buffer of audio samples, normalized to 44100hz.
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@ -182,19 +182,19 @@ bool WavLoader::parse_header()
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return true;
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}
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ResampleHelper::ResampleHelper(float source, float target)
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ResampleHelper::ResampleHelper(double source, double target)
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: m_ratio(source / target)
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{
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}
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void ResampleHelper::process_sample(float sample_l, float sample_r)
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void ResampleHelper::process_sample(double sample_l, double sample_r)
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{
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m_last_sample_l = sample_l;
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m_last_sample_r = sample_r;
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m_current_ratio += 1;
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}
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bool ResampleHelper::read_sample(float& next_l, float& next_r)
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bool ResampleHelper::read_sample(double& next_l, double& next_r)
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{
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if (m_current_ratio > 0) {
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m_current_ratio -= m_ratio;
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@ -209,8 +209,8 @@ bool ResampleHelper::read_sample(float& next_l, float& next_r)
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template<typename SampleReader>
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static void read_samples_from_stream(BufferStream& stream, SampleReader read_sample, Vector<Sample>& samples, ResampleHelper& resampler, int num_channels)
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{
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float norm_l = 0;
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float norm_r = 0;
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double norm_l = 0;
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double norm_r = 0;
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switch (num_channels) {
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case 1:
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@ -245,7 +245,7 @@ static void read_samples_from_stream(BufferStream& stream, SampleReader read_sam
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}
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}
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static float read_norm_sample_24(BufferStream& stream)
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static double read_norm_sample_24(BufferStream& stream)
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{
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u8 byte = 0;
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stream >> byte;
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@ -259,21 +259,21 @@ static float read_norm_sample_24(BufferStream& stream)
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value = sample1 << 8;
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value |= (sample2 << 16);
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value |= (sample3 << 24);
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return float(value) / std::numeric_limits<i32>::max();
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return double(value) / std::numeric_limits<i32>::max();
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}
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static float read_norm_sample_16(BufferStream& stream)
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static double read_norm_sample_16(BufferStream& stream)
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{
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i16 sample = 0;
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stream >> sample;
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return float(sample) / std::numeric_limits<i16>::max();
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return double(sample) / std::numeric_limits<i16>::max();
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}
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static float read_norm_sample_8(BufferStream& stream)
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static double read_norm_sample_8(BufferStream& stream)
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{
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u8 sample = 0;
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stream >> sample;
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return float(sample) / std::numeric_limits<u8>::max();
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return double(sample) / std::numeric_limits<u8>::max();
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}
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// ### can't const this because BufferStream is non-const
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