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Ports: Add mGBA
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sideshowbarker
2024-07-17 11:50:18 +09:00
Author: https://github.com/Lubrsi Commit: https://github.com/SerenityOS/serenity/commit/a9a90b1b58 Pull-request: https://github.com/SerenityOS/serenity/pull/13659 Reviewed-by: https://github.com/linusg
5 changed files with 65 additions and 0 deletions
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@ -132,6 +132,7 @@ Please make sure to keep this list up to date when adding and updating ports. :^
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| [`mawk`](mawk/) | mawk | 1.3.4-20200120 | https://invisible-island.net/mawk/ |
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| [`mbedtls`](mbedtls/) | Mbed TLS | 2.16.2 | https://tls.mbed.org/ |
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| [`mc`](mc/) | Midnight Commander | 4.8.27 | http://midnight-commander.org/ |
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| [`mgba`](mgba/) | Game Boy, Game Boy Color and Game Boy Advance emulator | 0.9.3 | https://mgba.io/ |
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| [`milkytracker`](milkytracker/) | milkytracker | 1.03.00 | https://github.com/milkytracker/MilkyTracker |
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| [`mold`](mold/) | A Modern Linker | 1.0.2 | https://github.com/rui314/mold |
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| [`mpc`](mpc/) | GNU Multiple Precision Complex Library (MPC) | 1.2.1 | http://www.multiprecision.org/mpc/ |
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16
Ports/mgba/package.sh
Executable file
16
Ports/mgba/package.sh
Executable file
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#!/usr/bin/env -S bash ../.port_include.sh
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port=mgba
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version=0.9.3
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files="https://github.com/mgba-emu/mgba/archive/refs/tags/${version}.tar.gz mgba-${version}.tar.gz 692ff0ac50e18380df0ff3ee83071f9926715200d0dceedd9d16a028a59537a0"
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auth_type=sha256
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configopts=("-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt")
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useconfigure=true
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depends=("SDL2" "zlib" "sqlite" "libpng" "libzip")
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configure() {
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run cmake "${configopts[@]}"
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}
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install() {
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run make install
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}
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23
Ports/mgba/patches/ReadMe.md
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23
Ports/mgba/patches/ReadMe.md
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# Patches for mGBA on SerenityOS
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## `serenity-does-not-support-futimens-or-futimes.patch`
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We do not currently support futimens or futimes. [futimens is a POSIX function,](https://pubs.opengroup.org/onlinepubs/9699919799/)
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so this is an issue on our side.
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### Status
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- [ ] Local?
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- [ ] Should be merged to upstream?
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- [X] Resolves issue(s) with our side of things
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- [ ] Hack
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## `use-sdl-software-renderer-with-no-vsync.patch`
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This makes us use the SDL software renderer with no vsync, as our SDL2 port does not currently support accelerated rendering
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or vsync.
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### Status
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- [ ] Local?
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- [ ] Should be merged to upstream?
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- [X] Resolves issue(s) with our side of things
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- [ ] Hack
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@ -0,0 +1,14 @@
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--- mgba-0.9.3/src/util/vfs/vfs-fd.c 2021-12-18 01:56:32.000000000 +0000
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+++ mgba-0.9.3.serenity/src/util/vfs/vfs-fd.c 2022-04-13 02:50:08.792765951 +0100
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@@ -200,11 +200,6 @@
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UNUSED(size);
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struct VFileFD* vfd = (struct VFileFD*) vf;
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#ifndef _WIN32
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-#ifdef __HAIKU__
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- futimens(vfd->fd, NULL);
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-#else
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- futimes(vfd->fd, NULL);
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-#endif
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if (buffer && size) {
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return msync(buffer, size, MS_ASYNC) == 0;
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}
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@ -0,0 +1,11 @@
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--- mgba-0.9.3/src/platform/sdl/sw-sdl2.c 2021-12-18 01:56:32.000000000 +0000
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+++ mgba-0.9.3.serenity/src/platform/sdl/sw-sdl2.c 2022-04-13 02:50:08.760766286 +0100
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@@ -25,7 +25,7 @@
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renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
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SDL_GetWindowSize(renderer->window, &renderer->viewportWidth, &renderer->viewportHeight);
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renderer->player.window = renderer->window;
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- renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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+ renderer->sdlRenderer = SDL_CreateRenderer(renderer->window, -1, SDL_RENDERER_SOFTWARE);
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#ifdef COLOR_16_BIT
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#ifdef COLOR_5_6_5
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renderer->sdlTex = SDL_CreateTexture(renderer->sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, width, height);
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