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@@ -21,15 +21,21 @@ Game::~Game()
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void Game::reset_paddles()
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{
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+ if (m_cursor_paddle_target_y.has_value())
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+ update(cursor_paddle_target_rect());
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m_cursor_paddle_target_y.clear();
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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m_player1_paddle.moving_up = m_up_key_held;
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m_player1_paddle.moving_down = m_down_key_held;
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m_player1_paddle.rect = { game_width - 12, game_height / 2 - 40, m_player1_paddle.width, m_player1_paddle.height };
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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m_player2_paddle.moving_up = false;
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m_player2_paddle.moving_down = false;
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m_player2_paddle.rect = { 4, game_height / 2 - 40, m_player2_paddle.width, m_player2_paddle.height };
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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}
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void Game::reset()
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@@ -56,12 +62,8 @@ void Game::paint_event(GUI::PaintEvent& event)
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painter.fill_rect(enclosing_int_rect(m_player1_paddle.rect), m_player1_paddle.color);
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painter.fill_rect(enclosing_int_rect(m_player2_paddle.rect), m_player2_paddle.color);
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- if (m_cursor_paddle_target_y.has_value()) {
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- int radius = 3;
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- int center_x = m_player1_paddle.rect.center().x();
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- int center_y = *m_cursor_paddle_target_y + m_player1_paddle.rect.height() / 2;
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- painter.fill_ellipse(Gfx::IntRect { center_x - radius, center_y - radius, 2 * radius, 2 * radius }, Color::Blue);
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- }
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+ if (m_cursor_paddle_target_y.has_value())
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+ painter.fill_ellipse(cursor_paddle_target_rect(), Color::Blue);
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painter.draw_text(player_1_score_rect(), String::formatted("{}", m_player_1_score), Gfx::TextAlignment::TopLeft, Color::White);
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painter.draw_text(player_2_score_rect(), String::formatted("{}", m_player_2_score), Gfx::TextAlignment::TopLeft, Color::White);
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@@ -113,6 +115,9 @@ void Game::mousemove_event(GUI::MouseEvent& event)
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return;
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}
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+ if (m_cursor_paddle_target_y.has_value())
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+ update(cursor_paddle_target_rect());
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+
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m_cursor_paddle_target_y = clamp(event.y() - m_player1_paddle.rect.height() / 2, 0.f, game_height - m_player1_paddle.rect.height());
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if (m_player1_paddle.rect.y() > *m_cursor_paddle_target_y) {
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m_player1_paddle.moving_up = true;
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@@ -121,6 +126,7 @@ void Game::mousemove_event(GUI::MouseEvent& event)
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m_player1_paddle.moving_up = false;
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m_player1_paddle.moving_down = true;
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}
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+ update(cursor_paddle_target_rect());
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}
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void Game::reset_ball(int serve_to_player)
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@@ -149,11 +155,17 @@ void Game::game_over(int winner)
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void Game::round_over(int winner)
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{
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stop_timer();
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- if (winner == 1)
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+ if (winner == 1) {
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+ update(player_1_score_rect());
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m_player_1_score++;
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+ update(player_1_score_rect());
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+ }
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- if (winner == 2)
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+ if (winner == 2) {
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+ update(player_2_score_rect());
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m_player_2_score++;
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+ update(player_2_score_rect());
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+ }
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if (m_player_1_score == m_score_to_win || m_player_2_score == m_score_to_win) {
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game_over(winner);
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@@ -207,6 +219,8 @@ void Game::tick()
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auto new_ball = m_ball;
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new_ball.position += new_ball.velocity;
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+ update(enclosing_int_rect(m_ball.rect()));
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+
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if (new_ball.y() < new_ball.radius || new_ball.y() > game_height - new_ball.radius) {
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new_ball.position.set_y(m_ball.y());
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new_ball.velocity.set_y(new_ball.velocity.y() * -1);
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@@ -222,6 +236,8 @@ void Game::tick()
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return;
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}
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+ update(enclosing_int_rect(new_ball.rect()));
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+
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if (new_ball.rect().intersects(m_player1_paddle.rect)) {
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new_ball.position.set_x(m_ball.x());
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new_ball.velocity.set_x(new_ball.velocity.x() * -1);
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@@ -241,32 +257,38 @@ void Game::tick()
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}
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if (m_player1_paddle.moving_up) {
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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m_player1_paddle.rect.set_y(max(0.0f, m_player1_paddle.rect.y() - m_player1_paddle.speed));
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if (m_cursor_paddle_target_y.has_value() && m_player1_paddle.rect.y() <= *m_cursor_paddle_target_y) {
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m_cursor_paddle_target_y.clear();
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m_player1_paddle.moving_up = false;
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}
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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}
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if (m_player1_paddle.moving_down) {
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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m_player1_paddle.rect.set_y(min(game_height - m_player1_paddle.rect.height(), m_player1_paddle.rect.y() + m_player1_paddle.speed));
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if (m_cursor_paddle_target_y.has_value() && m_player1_paddle.rect.y() >= *m_cursor_paddle_target_y) {
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m_cursor_paddle_target_y.clear();
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m_player1_paddle.moving_down = false;
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}
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+ update(enclosing_int_rect(m_player1_paddle.rect));
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}
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calculate_move();
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if (m_player2_paddle.moving_up) {
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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m_player2_paddle.rect.set_y(max(0.0f, m_player2_paddle.rect.y() - m_player2_paddle.speed));
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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}
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if (m_player2_paddle.moving_down) {
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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m_player2_paddle.rect.set_y(min(game_height - m_player2_paddle.rect.height(), m_player2_paddle.rect.y() + m_player2_paddle.speed));
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+ update(enclosing_int_rect(m_player2_paddle.rect));
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}
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m_ball = new_ball;
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-
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- update();
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}
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}
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