WindowServer: Scale Mouse movements

This fixes a bug where if the current screen was using scaling, the
mouse would be twice as fast as normal.
This commit is contained in:
Alexander 2021-06-23 20:35:33 +02:00 committed by Ali Mohammad Pur
parent e59bf87374
commit a2a3f5228a
Notes: sideshowbarker 2024-07-18 11:34:03 +09:00

View file

@ -268,7 +268,7 @@ void ScreenInput::on_receive_mouse_data(const MousePacket& packet)
m_cursor_location.translate_by(packet.x * m_acceleration_factor, packet.y * m_acceleration_factor);
dbgln_if(WSSCREEN_DEBUG, "Screen: New Relative mouse point @ {}", m_cursor_location);
} else {
m_cursor_location = { packet.x * current_screen.physical_width() / 0xffff, packet.y * current_screen.physical_height() / 0xffff };
m_cursor_location = { packet.x * current_screen.width() / 0xffff, packet.y * current_screen.height() / 0xffff };
dbgln_if(WSSCREEN_DEBUG, "Screen: New Absolute mouse point @ {}", m_cursor_location);
}