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@@ -106,6 +106,7 @@ public:
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virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override;
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virtual void gl_stencil_op_separate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) override;
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virtual void gl_normal(GLfloat nx, GLfloat ny, GLfloat nz) override;
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virtual void gl_normal(GLfloat nx, GLfloat ny, GLfloat nz) override;
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virtual void gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
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virtual void gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
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+ virtual void gl_materialv(GLenum face, GLenum pname, GLfloat const* params) override;
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virtual void present() override;
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virtual void present() override;
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private:
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private:
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@@ -271,7 +272,8 @@ private:
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decltype(&SoftwareGLContext::gl_stencil_func_separate),
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decltype(&SoftwareGLContext::gl_stencil_func_separate),
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decltype(&SoftwareGLContext::gl_stencil_op_separate),
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decltype(&SoftwareGLContext::gl_stencil_op_separate),
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decltype(&SoftwareGLContext::gl_normal),
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decltype(&SoftwareGLContext::gl_normal),
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- decltype(&SoftwareGLContext::gl_raster_pos)>;
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+ decltype(&SoftwareGLContext::gl_raster_pos),
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+ decltype(&SoftwareGLContext::gl_materialv)>;
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using ExtraSavedArguments = Variant<
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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FloatMatrix4x4>;
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