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@@ -405,9 +405,9 @@ void Game::let_player_play_card()
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auto& player = current_player();
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auto& player = current_player();
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if (&player == &m_players[0])
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if (&player == &m_players[0])
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- on_status_change("Select a card to play.");
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+ on_status_change("Select a card to play."_string.release_value_but_fixme_should_propagate_errors());
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else
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else
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- on_status_change(DeprecatedString::formatted("Waiting for {} to play a card...", player));
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+ on_status_change(String::formatted("Waiting for {} to play a card...", player).release_value_but_fixme_should_propagate_errors());
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if (player.is_human) {
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if (player.is_human) {
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m_human_can_play = true;
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m_human_can_play = true;
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@@ -455,7 +455,7 @@ void Game::advance_game()
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if (m_state == State::Play && game_ended()) {
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if (m_state == State::Play && game_ended()) {
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m_state = State::GameEnded;
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m_state = State::GameEnded;
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- on_status_change("Game ended.");
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+ on_status_change("Game ended."_string.release_value_but_fixme_should_propagate_errors());
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advance_game();
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advance_game();
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return;
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return;
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}
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}
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@@ -699,7 +699,7 @@ void Game::card_clicked_during_play(size_t card_index, Card& card)
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card.set_inverted(true);
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card.set_inverted(true);
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update(card.rect());
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update(card.rect());
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m_inverted_card = card;
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m_inverted_card = card;
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- on_status_change(DeprecatedString::formatted("You can't play this card: {}", explanation));
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+ on_status_change(String::formatted("You can't play this card: {}", explanation).release_value_but_fixme_should_propagate_errors());
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continue_game_after_delay();
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continue_game_after_delay();
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return;
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return;
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}
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}
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